J. Alan Henning
banner
jalanhenning.dice.camp.ap.brid.gy
J. Alan Henning
@jalanhenning.dice.camp.ap.brid.gy
GM, blogger, game designer. Designer of *Planet of the Week*. Author of the book *Langmaker: Celebrating Conlangs*. Editor of *Uncommon World*. They/them. Fan of […]

🌉 bridged from ⁂ https://dice.camp/@jalanhenning, follow @ap.brid.gy to interact
Pinned
Wife: Where did you hear that from? Your weirdos on Mastodon?
On the RPG front in 2025, I GMed 4 sessions of the beta for what became Apocalypse World 3 and ran 18 planets for Planet of the Week (maybe 27 sessions?). Always a GM, never a player. Something to change in 2026. #ttrpg
January 1, 2026 at 6:22 PM
Reposted by J. Alan Henning
One of my favorite parts of blogging is at the end of every year taking my favorite pieces and creating a listicle with a couple lines why I liked them.

Sometimes that line is "other people read this one a lot" and sometimes it's "no one read this but me and I still get teary eyed when I do."
January 1, 2026 at 2:59 AM
If you look at the number of songs I listened to last year, I didn't listen to that much prog rock. If you look at the minutes I spent listening to prog rock, though... #progrock
December 31, 2025 at 5:11 PM
"Star Trek: Lower Decks is the greatest show in the franchise. And it’s not even close." "While much of the Kurtzman Era of Trek has seemed to focus on moving Trek into the far future (Star Trek: Discovery and Star Trek: Starfleet Academy), LD has been the true last show of the Berman Era." […]
Original post on dice.camp
dice.camp
December 27, 2025 at 11:09 PM
As prep for doing another Damp January, I ran the numbers on the top-rated non-alcoholic beers (not an oxymoron!): https://troypress.com/top-10-non-alcoholic-beers-by-type/ #untappd #beer #nonalcoholic
troypress.com
December 27, 2025 at 10:08 PM
Reposted by J. Alan Henning
Good morning Melburnians. Just a quick question: What are currently some good lunch or dinner options in or around the CBD?

Ideally, I'm looking for not too expensive, a few good vegetarian options, and no need to book months in advance?

#melbourne #askfedi
December 26, 2025 at 10:43 PM
December 25, 2025 at 6:57 PM
A robot Santa with an Erector-set Christmas tree, while a four-armed (before AI!) Santa looks on, perplexed. #scifi #galaxymagazine
December 24, 2025 at 7:11 PM
I played Cyclades for the first time in 8 years. Kept alive my streak of losing for 6 games in a row! But I still love the game, for both its design and production. https://boardgamegeek.com/boardgame/54998/cyclades #boardgames #cyclades
December 23, 2025 at 3:53 AM
With just 10 Star Trek episodes and a movie, the year 2025 saw a dramatic drop from 2024, when 40 episodes premiered across Discovery season 5, Prodigy season 2, and Lower Decks season 5. This year had the lowest number of new Star Trek episodes since 2018 […]

[Original post on dice.camp]
December 21, 2025 at 2:57 PM
Friend: Do you think anyone cares where this Five Guys gets it potatoes?
Me: Oh, I do. I rate the fries on Tatr.
Friend: What?
Me: That way I can see how they compare. Today its Floyd Wilcox & Son, Rexburg, ID. I rate their potatoes 4 spuds.
#tatr #fiveguys
December 18, 2025 at 8:10 PM
A survey of U.S. adults about how closely they followed the Paramount acquisition by Sundance and the role of Star Trek in their interest in subscribing. https://researchscape.com/consumer-research-2/paramount-subscribers-and-star-trek-fans #startrek
Paramount+ Subscribers and Star Trek Fans
Researchscape conducted an online survey of 1,051 U.S. adults from November 14 to 17, 2025, to understand how closely they were following the Paramount acquisition by Sundance and how important, if at all, Star Trek was for them to subscribe to Paramount+. Only 13% of American adults are following the news of the purchase of Paramount very or extremely closely; 21% of Millennials and Gen Z are following the news that closely, compared to just 9% of Gen X and 3% of Baby Boomers. About three out of 10 Americans live in households that subscribe to Paramount+, about the same rate as HBO Max (which Paramount is interested in acquiring) and Peacock. Who subscribes to Paramount+ doesn’t vary at a statistically significant rate by gender, generation, or household income. Only 25% of Paramount+ subscribers say Star Trek is extremely or very important to maintaining their subscription, but this number jumps for younger generations: 34% of Millennials and Gen Z vs. 20% of Gen X and 14% of Boomers. It also matters more to men (28%) than women (21%). Now, this is a hypothetical question: how many Star Trek episodes a year are important to subscriptions? With only 10 episodes in the past year (_Strange New Worlds_ , Season 3), the 24% who say they need 20 to 50 episodes to maintain their subscription haven’t canceled yet despite saying they want more episodes than were provided. And the 7% of non-subscribers who said 10 episodes a year are enough (2025’s count) and the 9% who said 20 episodes are enough (which will start to happen with the first season of _Star Trek: Academy_) have reason to sign up, if this was the only thing important to them. For each Star Trek movie, more men than women have seen it. Boomers are more likely to have seen the TOS movies (those with _The Original Series_ cast) than any other generation. Gen X has seen _Star Trek Beyond_ more than any other generation; Millennials have seen _Star Trek Into Darkness_ more than any other generation. Gen Z, almost across the board, has seen the movies at lower rates than their elders. The vast majority of Boomers have seen _The Original Series_ (80%), and two out of three Gen X have seen it (67%). Only 38% of Millennials and 25% of Gen Z have, but those are still higher rates than any of the other TV shows. Every generation has seen TOS more than any other show. Gen Z are more likely to have seen _The Animated Series_ than any other generation, though one wonders if some respondents confused it with the animated series _Lower Decks_ (which they have not seen at a higher rate). A shockingly high percentage of Americans consider themselves to be Star Trek fans: 37% overall. Men are half again as likely as women to be fans: 45% vs. 30% of women. There is a generational problem, which no doubt _Star Trek: Academy_ is trying to solve: only 33% of Gen Z consider themselves fans, lower than the average of 39% for the older generations. While many in the fandom argue that Star Trek is progressive and liberal, the fact is that those who lean toward either party are almost twice as likely to be fans than those who don’t align with either party. Of those who consider themselves fans, only 24% consider themselves _Trekkies_ and 11% _Trekkers_. Boomers are least likely to consider themselves Trekkies. The more Star Trek TV series that someone has seen every episode of, the more likely they are to call themselves a Trekkie. The data was weighted to the U.S. population by 9 demographic questions. The credibility interval for questions answered by all respondents is ±4 percentage points. ### _Related_ ### Author Notes: #### Jeffrey Henning Jeffrey Henning, IPC is a professionally certified researcher and has personally conducted over 1,400 survey research projects. Jeffrey is a member of the Insights Association and the American Association of Public Opinion Researchers. In 2012, he was the inaugural winner of the MRA’s Impact award, which “recognizes an industry professional, team or organization that has demonstrated tremendous vision, leadership, and innovation, within the past year, that has led to advances in the marketing research profession.” In 2022, the Insights Association named him an IPC Laureate. Before founding Researchscape in 2012, Jeffrey co-founded Perseus Development Corporation in 1993, which introduced the first web-survey software, and Vovici in 2006, which pioneered the enterprise-feedback management category. A 35-year veteran of the research industry, he began his career as an industry analyst for an Inc. 500 research firm. ### Share this: * Click to share on X (Opens in new window) X * Click to share on Facebook (Opens in new window) Facebook * Click to print (Opens in new window) Print * Click to share on LinkedIn (Opens in new window) LinkedIn * Click to email a link to a friend (Opens in new window) Email * ### _Related_
researchscape.com
December 16, 2025 at 2:34 PM
A quick review placing The Fellowship of the Ring: The Trick-Taking Game in context: https://troypress.com/the-fellowship-of-trick-taking-games/ #cardgames #fotr
troypress.com
December 13, 2025 at 2:05 PM
My dad was a long-time subscriber to the Science Fiction Book Club when I was a kid. Reading the books he bought from them definitely gave me a very broad understanding of the genre: https://www.thecosmiccodex.com/p/rip-science-fiction-book-club-1953 #sciencefiction #scifi
RIP Science Fiction Book Club (1953-2025)
The end of an era in science fiction publishing and distribution
www.thecosmiccodex.com
December 7, 2025 at 9:15 PM
Reposted by J. Alan Henning
My #startrek (ish) game, Voyage of the Marigold, has another review. This time from @jalanhenning, creator of the Planet of the Week #RPG.

The rest of their site is worth a poke around as well.

https://troypress.com/the-voyage-of-the-marigold-thru-hyperspace-and-hyperfiction/
troypress.com
December 6, 2025 at 9:27 PM
The decoder devices of the Orphan Annie and Captain Midnight radio serials: https://www.mattblaze.org/blog/badges #cryptography
Matt Blaze: The Cryptography of Orphan Annie and Captain Midnight
www.mattblaze.org
December 6, 2025 at 10:49 PM
RE: https://dice.camp/@jalanhenning/115631308081507751

So funny to me that this random quote, which I didn't even bother to tag, got 873 favorites and 407 boosts, an order of magnitude more than anything else I've posted here.
Wife: Where did you hear that from? Your weirdos on Mastodon?
December 6, 2025 at 7:46 PM
My review of the Voyage of the Marigold, by @sheephorse, a fun bit of interactive fiction about exploring an unknown sector of space, https://troypress.com/the-voyage-of-the-marigold-thru-hyperspace-and-hyperfiction/ #interactivefiction #scifi #voyageofthemarigold
troypress.com
December 6, 2025 at 7:23 PM
Interesting article from Kobold Press on the role of a publisher within an organization and the challenges of knowing your audience given the limits of research: https://koboldpress.com/state-of-play-what-does-a-publisher-do-and-what-do-you-people-want-from-me-december-2-2025/ #ttrpg #marketresearch
Kobold Press CEO and Kobold-in-Chief, Wolfgang Baur, is here to give you some insight on the state of the industry! The work of making a small game company live, survive, and thrive is odd stuff. Some is obvious, like hiring game designers and layout folks, printing games, and paying artists or licensors. Other elements are more mysterious, such as game editing or the work of a publisher or creative director or producer. ## Whaddya Do? The Basics At the most basic, every publisher is a little bit J. Jonah Jameson, the grumpy cigar-chewing fellow who shouts “Get me pictures of Spider-Man!” at Peter Parker. I have a better barber, but every publisher has blind spots, me very much included. The role is one of direction, similar to a Hollywood showrunner or senior manager. You’re choosing a project and gathering a team. So in that larger sense, Jameson is just about right. He knows what he wants to print, he knows who to ask for it, and he’s persistent about it. He knows there’s an audience for what he’s putting on the schedule. Everyone wants to know about Spider-Man! Put another way, with less web-slinging, the publisher in any publishing house or game company determines the financial and legal acquisitions budget, sets or approves the overall creative direction, and he promotes and sharpens the themes and flavor of a book imprint, a game line, or a whole division of creatives. Over the years, their influence shapes the public perception of the company, though they might never design, edit, or illustrate any work directly. Still, a publisher defines what that company becomes known for based on who they hire, what they commission, the sort of covers they approve, the genres they lean into or avoid—even logo and color choices. The publisher’s role is to carve out a particular space in gaming by appealing to a particular audience. ## Whaddya Want? Audiences Often, a publisher is a veteran of the industry, but over time has become less active in the hobby world compared to a game designer or novelist. They might or might not attend trade shows, conventions, or award gatherings. In other words, the first step in understanding the audience is understanding that YOU AS PUBLISHER is not the same thing at all as YOU AS A FAN. You might be J. Jonah Jameson with a fondness for Cuban cigars and poker and BBQ. But on the job, you must reflect what the newspaper audience wants, which is Spider-Man, gossip columns, city news, and the funny pages. Jameson probably hates gossip columns and the funny pages. He reads the weekend Cigar & Cuisine section of the Daily Bugle (which is partially there because he likes it, although he wouldn’t run it if there was NO audience for it) and the details of city politics around transit spending and developer kickbacks. But he knows that his interests don’t perfectly overlap with the reader’s interests. But if you, the publisher, are not a member of the audience, how do you know what they really want? There are several ways to do this. ## Audience Mind-Reading One part of game publishing is pure black magic: choosing what to publish. The most direct form of this is “ask the audience,” which seems reasonable and straightforward until you read the answers. To be clear, I am very interested in knowing what you want. It is literally my day job to figure it out and give it to you. However, when a publisher asks an audience member what they want, often the answers are things that already exist, that the competition has published, that we just published nine months ago, that have been tried in the past to gross commercial failure, and so forth. Asking the audience is not worthless, but mostly people tell you about things that already exist. Audiences, in other words, don’t necessarily know what they want next. The conventional wisdom in the publishing business is that collectors, fans, gamers, readers, and other audience groups want the “same but different.” Part of the publishing gig is interpreting that contradiction in a delightful way. ## Finding a New Audience Providing an existing audience with what it wants is necessary for a functional publishing house or movie studio, or any professional creative venture. However, the way to get ahead is to find new audiences and show them something awesome. This expands a company’s base of support, gives you a bit of insurance against changes in style or taste, and it increases revenue so you can make more, better stuff. The hard part is figuring out where and how you connect a new game or new subgenre with an audience that doesn’t know that they would love it. #### The Sudoku Analogy Put another way, if Sudoku is so new that no one knows how to play, how do you know whether to invest in printing and promoting it? Or if a company known for high fantasy thinks there’s an audience for a rules-light cottagecore game with roots in Edwardian England, how do you prove that? One way is to just bull ahead and do it, and hope that everyone sees the fun in Sudoku or RiverBank RPG, and it becomes the new thing for the audience, expanding their enjoyment or giving them a new angle on a familiar hobby, and perhaps attracting all-new people. This approach is common in small press publishing: a bit of market research, some scouting online communities, taking the temperature of the community via crowdfunding. Suddenly, you know that there’s a chance, and you move quickly to make something that works for that new audience. There’s a slightly more involved way to do this than vibes and community gossip ( “Sharks are hot! Werecreatures are cool! Weresharks are the Biggest Trend Ever!”). The more involved way is to consult with people who are the natural audience. Let’s go back to Sudoku. To consider launching a Sudoku project, you’d mock up a product, then show a few notable puzzlers what Sudoku is and how it works. You test the reaction of the tastemakers and superfans with playtests, previews, and first looks. They might love it or they might tell you it’s not what they were looking for. Then make your calls from there. Kobold Press has used both approaches. Launching a new thing that we believe in mostly as a crowdfunding experiment is a relatively easy way to try something now. We’ll see that approach in the upcoming **Night Hunters** project in January, where Kobold Press takes a **deep look at horror and epic villains**. We also ask playtesters for reality checks, poll Discord members for armchair reviews and interest checks, and visit communities far from the Kobold regulars to see whether we’re on track with projects that are not necessarily meant for our primary D&D and Tales of the Valiant RPG players. That’s more the case with the RiverBank RPG, which has found new players among those who love talking animals, social mayhem, and a cozy visit to the dangers of the holidays (appalling relatives are indeed a challenge often encountered in RiverBank, with generally hilarious results). ## Other New Directions? All of this brings us to the verge of 2026, when Kobold Press will have other new projects, some very much in the D&D style, and others entirely new. I look forward to discussing them here. In the meantime, let’s try out some of that showing-Sudoku-to-puzzlers energy. If you’re here, you’re already more invested than a casual player. Maybe you don’t consider yourself a “superfan” but you’ve likely seen a few pictures of Spider-Man in your day. What sort of game would you like to see from Kobold? ## Kobold Press New Directions for 2026 and Beyond URL This field is for validation purposes and should be left unchanged. I would like to see Kobold Press focus on (check as many as you like): More Cozy Fantasy (Like RiverBank RPG) Daggerheart Support D&D 2024 Support High fantasy for TOV and D&D 5E Horror and Dark Fantasy Labyrinth Adventures Midgard Setting Support Science Fiction Shadowdark and OSR-style RPGs Try New Things/Surprise Me I Have Specific Opinions I Wish to Share with You, in Brief Specifics Tell us what you want! Δ * * * **Tags:** poll, RiverBank, Tales of the Valiant
koboldpress.com
December 3, 2025 at 12:29 PM
At one point I watched quite a few different fan edits of The Hobbit trilogy of movies. This was my favorite of the bunch: https://tolkieneditor.wordpress.com #thehobbit #lotr
The Hobbit: The Tolkien Edit
Peter Jackson's Hobbit trilogy recut into a single 4-hour film
tolkieneditor.wordpress.com
December 2, 2025 at 10:29 PM
Lexember 2025—Prompts for Conlang Lexicons, 3 sets of prompts to choose from as you start your conlanging challenge,
https://troypress.com/lexember-2025-prompts-for-conlang-lexicons/ #lexember #conlang
troypress.com
December 1, 2025 at 6:57 PM
In the weird coincidence department, yesterday I read the @clarkesworld interview of R.T. Ester by @arleysorg.bsky.social where he mentions Iain M. Banks being a major influence. https://clarkesworldmagazine.com/ester_interview_2025/ Then @scotlit shared this article on Banks' world building […]
Original post on dice.camp
dice.camp
November 30, 2025 at 8:20 PM
Wife: Where did you hear that from? Your weirdos on Mastodon?
November 29, 2025 at 5:22 AM
The iconic pair took this selfie early in their relationship. #startrek
November 28, 2025 at 11:51 PM