Jakub Neruda
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Jakub Neruda
@jakub-neruda.techhub.social.ap.brid.gy
Software engineer and hobby game programmer. I am mainly talking about C++, Clean Code and my gaming projects.

Check out my Itch.io profile for cool PC/Android […]

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@michalfita So you claim that this program is not buggy, because it behaves according to spec?

fn get_index(idx: usize) -> usize
{
return 69069 * idx + 1;
}

fn main() {
let arr = [1, 2, 3];
print!("{}", arr[get_index(1)]);
}
February 18, 2026 at 1:37 PM
@michalfita All that I tried to say was that just using a "memory-safe" language doesn't eliminate the presence of memory bugs.

While they might prevent exploitation of, let's say buffer overrun, said buffer overrun is still bug on the programmer's part. The bugs won't go anywhere just because […]
Original post on techhub.social
techhub.social
February 18, 2026 at 11:50 AM
To be fair, the game has its moments. The first mission on Halo plays nice, assault on Truth and Reconciliation has a nice opening with supporting marines and a sniper rifle. Silent Cartographer is great during outdoor sequences, Guilty Spark features a stunning swamp location. And the […]
Original post on techhub.social
techhub.social
January 16, 2026 at 9:43 PM