Jake
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jakelava.bsky.social
Jake
@jakelava.bsky.social
Somewhat of an Animator, Comic Artist & Musician. Budding Synth nerd. Big fan of pigeons.
https://www.instagram.com/jakeyjoob/
https://www.youtube.com/floorisnowlava
Lightning quick loading times are amazing. It's nice to play it on the 4k monitor I picked up too. The controller is lovely, but I can't help wonder how long it's going to last given how complex the design of it is, and how many working parts it has. I think I'd rather have a sturdy, simple one.
August 12, 2025 at 6:13 PM
Oh, I should also say - I finally recently got a PS5 (mostly for DS2 and THPS3+4) nearly 5 years after it's release!

I was originally holding off because I didn't see the point (basically no games for me) but it's good to finally have one, and it's exceeded my expectations!
August 12, 2025 at 6:13 PM
There's a shit load more I could say (a lot of which I've probably forgotten in the 80 hours I spent playing this game) but I've already spammed enough.

Game is probably objectively an 8/10, but for me personally I'm feeling a 9. Peace x
August 12, 2025 at 6:08 PM
I'm not sure if I'm tweaking on this take, because I haven't played DS1 since it came out, but I do think this game was a touch easier? a little bit to it's detriment. The A to B on foot delivery aspect of the game feels a little less punishing, like you need to consider your movement less.
August 12, 2025 at 6:08 PM
DS2 adds a bunch of new characters who are instantly likeable.

As long as the game is, I kind of wished the game was longer so we could spend more time with these characters - especially Tomorrow and Rainy, who feel extremely light on character development.
August 12, 2025 at 6:08 PM
The sequel leans more into the combat side of things, you get a wider variety of weapons thrown into the mix, some of which are very fun. None of the combat is particularly challenging, save for a few sections, but it's a good time.
I like some of the new enemy designs, especially the ghost mechs:
August 12, 2025 at 6:08 PM
Absolutely incredible visuals, which kind of carry the slower parts of the game. I don't think you could have a game with such a heavy emphasis on slow movement from A to B without such jaw-dropping scenery.
August 12, 2025 at 6:08 PM
It's going to be a very 'you either love it or hate it' kind of game. (evidenced by the lukewarm reception it's received) but for me, I loved it. It's not without it's flaws, but those are greatly outshined by the parts I enjoyed.
August 12, 2025 at 6:08 PM
There's brief moments of good gameplay in this game that keep you going, but it's mostly just a cobbled together asset flip with no real thought put into pacing or difficulty curve. 4/10
July 19, 2025 at 10:43 AM
That being said, it's good to play this game with a homie. (thanks Chris) I'm not sure I could have endured the whole experience solo.
June 21, 2025 at 11:45 AM
The story involves rushing around, finding caves and bunkers, piecing the story together through notes and environmental storytelling. The base building you wouldn't necessarily *need* to do unless you reach the endgame and decide to go all in on the survival craft stuff.
June 21, 2025 at 11:45 AM
A lot of the enjoyment I got from this game from the organic discovery of stuff; finding blueprints & figuring out what they did, stumbling across caves etc.

There's a bit of a disparity between the story aspect of the game and the base building (very much similar to the first game)
June 21, 2025 at 11:45 AM
The immersion is good, but I do question how much impact I'm having on the game in any given moment. Stuff just kind of ...happens. (But I guess that's all part of the immersion)
May 15, 2025 at 7:23 PM