Jakaria
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jakariamods.bsky.social
Jakaria
@jakariamods.bsky.social
Programmer at Keen Software House and Modder for Space Engineers 1 & 2!
Been working on a plugin that adds VR support to Space Engineers 2
youtu.be/IntVsKmTe7k
Exploring Space Engineers 2 Red Ship in VR
YouTube video by Jakaria
youtu.be
November 3, 2025 at 6:21 PM
Reposted by Jakaria
So we can’t use any public bathrooms without fear of harassment.

We can’t play sports.

We can’t serve in the military.

We cant have jobs where we might make someone uncomfortable.

We’re not even allowed to be mentioned by swaths of organizations.

But sure. No discrimination to be seen here.
August 8, 2025 at 12:59 AM
Reposted by Jakaria
🌌 With Vertical Slice 1.5, we will be introducing the first phase of modding support for Space Engineers 2. #SE2

🤩 And while you are waiting for the Monday release, enjoy exclusive modding guide/preview from Splitsie!

➡️ buff.ly/mXloEXe
June 20, 2025 at 3:32 PM
Reposted by Jakaria
GKIDS is proud to announce we'll be bringing a new 4K remaster of Hideaki Anno and Shinji Higuchi's SHIN GODZILLA to North American theatres starting August 14! 💥

brnw.ch/21wT5Ox
June 2, 2025 at 4:00 PM
Reposted by Jakaria
Space Engineers 2 Alpha: Vertical Slice 1.2 has been released! 🤩

⚙️ Target-based Grid Control
🏗️ Improved Visuals for Partial Copy/Paste
↩️ Paint Gun Undo-Redo
🔥 Jetpack 2.0
🚀 ...and much more!

➡️ buff.ly/3YjF3LY

Blog: buff.ly/8sckRl6
Full Changelog: buff.ly/dETBQOo
Roadmap: buff.ly/LOCJ6Sv
April 14, 2025 at 5:44 PM
Reposted by Jakaria
Marek's Dev Diary: January 23, 2025
## What is this Every Thursday, I will share a dev diary about what we've been working on over the past few weeks. I'll focus on the interesting challenges and solutions that I encountered. I won't be able to cover everything, but I'll share what caught my interest. ## Why am I doing it I want to bring our community along on this journey, and I simply love writing about things I'm passionate about! This is my unfiltered dev journal, so please keep in mind that what I write here are my thoughts and will be outdated by the time you read this, as so many things change quickly. Any plans I mention aren't set in stone and everything is subject to change. Also, if you don't like spoilers, then don't read this. ## Space Engineers 2 Only 4 days until SE2 launches on Early Access. Everyone is really curious how it will go, but I think the community mood is very good - everyone is looking forward to starting this journey with us. It will take several years to realize the full vision of SE2. We had an SE2 Press Event today. Many YouTubers, influencers, and journalists came to visit us, talked with our team, and saw a presentation on the vision behind SE2. Our ambition is to go 10x beyond SE1 in areas like intuitiveness, visuals, scalability, performance, richness of the world, and more. Expect some sneak peeks to be released soon. We are already finishing VS 1.1 (UGC Workshop). Did some playtests this week and the previous one. Now it's up to finalization and polish, and 1.1 will be released quite soon. Also working on VS 1.2, mainly: * Improved animations continuing - now focusing on start and stop phase of walking and running, ensuring dynamics and sense of mass being accelerated + making sure feet aren't sliding on the surface; polished paint tool animation (better aiming, finger on the trigger moves, and improved particle effect) * The good feel and feedback from animations, sounds, and particle effects is very important for me personally, both as a developer and as a player. * Improved sounds * Debug gun tool - new model + hand animation + voxel destruction * Jetpack 2.0 mechanics with new charge-up phase and boost, plus new camera shaking * IK for character feet so they adapt to the surface below, don't levitate, and copy deformed armor nicely * "Pause game" is finally in game (small but important feature) * Rotation controls - in the end I decided to keep the one we currently have in SE2, it's more intuitive than the one that was always aligning perpendicular to the surface you are snapping to. And working on VS 2 - we already have trees in the game, new blocks like the truss block (looks amazing when fractured), new O2/H2 generator block, new method for designing fractures with a rim on the exterior part for more realism - all new blocks will have it. New connector automatically snaps your ship to another one (no need to manually position it; feels like two magnets). Work on Water is continuing, now focusing on visuals. We added water particles and it looks incredible - looking forward to showing it to you soon. Just a reminder: the UI in SE2 has temporary aesthetics. We're mostly focusing on functionality, knowing we'll be redoing things, so we aren't settling on final aesthetics yet. Pioneer Edition (which you can buy on top of SE2) - I love the OST & the vault book with behind-the-scenes materials. We put significant effort into this. Karel Antonin (our composer) constantly works with musicians on orchestra recording improvements, editing, recording new vocals, and more. We're already planning new tracks to add free in upcoming updates. ## AI People We just released a new update with Level Editor and two new characters: Marek Rosa and Donnie Bluff. The editor is a useful update - now you can make levels and play in them with our AI NPCs. The next step is a new game scenario set in a world after ASI damaged humanity and left our world. People live in barren land and try to survive. You play as one of them, collaborating with your village people, surviving, farming, exploring, meeting people in other villages, etc. Bottom line: we're adding challenges, consequences, reasons to play, game loop and long-term progression. For me, this is the last step that should turn AI People into a fun game, so I'm really looking forward to it.
blog.marekrosa.org
January 24, 2025 at 12:04 PM
Space Engineers 2 Alpha Reveal Livestream
www.youtube.com/watch?v=KQuO...
Space Engineers 2 Alpha Reveal Stream - 6PM UTC - December 19th, 2024
YouTube video by Space Engineers
www.youtube.com
December 19, 2024 at 5:52 PM
Space Engineers 2 is real :) youtu.be/7lxeIjTp9JA
Concordia Research Facility For Modular Engineering
YouTube video by Space Engineers
youtu.be
December 10, 2024 at 1:09 PM