Jacob Vela
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jacobvela.bsky.social
Jacob Vela
@jacobvela.bsky.social
Solo lawyer working with game devs and other creatives at argolawyer.com.
Game developer working on Star Rift Saga at studiovelagames.com or at https://store.steampowered.com/app/2158690/Star_Rift_Saga/.
In that case, this has come a long way since then! Good work!
October 29, 2025 at 2:39 AM
Did I play this at a PIG Squad event way back when before it had a name and was just a kart racer that had some animals in it? I'm only mostly sure it was this.
October 28, 2025 at 10:41 PM
Labyrinth Cats when?
October 24, 2025 at 7:48 PM
Will have to give it a listen, sounds up my alley.
It's getting harder to ignore with its size, and the video game industry has teetered on the edge of regulation before they decided to self-regulate by forming the ESRB, so I see this as potentially similar, but farther along.
October 24, 2025 at 7:23 PM
I feel like @rohangrey.bsky.social's Law, Money, Tech class could have an interesting discussion or at least be a good topic for a student paper on digital "assets" in games and their speculative markets.
There's something here on the question of securities as well.
October 24, 2025 at 12:52 AM
(And yes, there's an entire black market and casino sites that are enabled by and contribute to this speculative market, but that's another topic.)
How Valve is Profiting from Steam's Back-Door Casinos
YouTube video by People Make Games
www.youtube.com
October 24, 2025 at 12:50 AM
The interests of market traders (i.e., also blockchain/crypto) oppose those of actual players. If you reduce the friction for players, market traders are hurt. In order to benefit that market, you often have to make your game have more friction and be a worse experience.
It becomes game vs markets.
October 24, 2025 at 12:50 AM
This gets called a "rug pull" because people have treated CS cosmetics as a speculative market. People buy, sell, and trade these skins at incredibly high prices. But that's the kicker- by reducing friction for players of their game and making it more enjoyable Valve hurt this speculative market.
October 24, 2025 at 12:50 AM
The update made it so that you can now get knife skins, the rarest drop, more easily. Previously it was random, with a drop rate around 0.26%. Now you can trade 5 items of the highest rarity for one. This reduces friction for the system. You can trade up to cool stuff without having it be random.
October 24, 2025 at 12:50 AM
By contrast, in something like 2XKO (as one possible example) the developer makes an equal amount of money if you play any character. They all cost the same to play- $0.
Are there still situations where monetization could affect balance at some point? Sure. But the incentive is not nearly as strong.
October 20, 2025 at 2:01 AM
I'm not saying that it's always the case that DLC characters are stronger (game balance is hard) but only that there is some incentive for developers to make a DLC character stronger. They make a sale if you buy the game, but they make an extra sale if you also want to play that new character.
October 20, 2025 at 2:01 AM
That at least has the start of a creative process or decision making, even if it still doesn't rise to the level of submission. Generative AI is a pale imitation of the process.
Looking at the tracks of a MIDI and how they come together invites you to think about being creative and make your own.
October 15, 2025 at 4:33 PM
Enemies in general feel faster and more aggressive, but the game gives you better tools to deal with them like casts that slow enemies. You play as a witch in this game after all, not a warrior like Zagreus was.
October 3, 2025 at 5:50 AM
I use my fight stick for platformers and other 2D games all the time, it's great fun. Would do the same for leverless as a way to get used to it, plus it just feels great.
September 28, 2025 at 6:53 PM
It was a great tournament run for everyone here, love to see the SSF vs SSF grand finals.
September 28, 2025 at 6:51 PM
And here's Nintendo in August increasing prices for the Switch 1 (not 2) in the US "based on market conditions" which is somehow even dumber.

In all three cases, call them what they are. Taxes that the US government is choosing to impose on you for imports.
Nintendo Switch Pricing Update - News - Nintendo Official Site
Pricing for the original Nintendo Switch™ family of systems and products will change in the United States based on market conditions, effective August 3, 2025. These include Nintendo Switch – OLED Mod...
www.nintendo.com
September 19, 2025 at 10:51 PM
To not exclusively throw shade at Microsoft, here's Sony's similar statement when they increased the price of Playstations in August due to "a challenging economic environment."
Again, come out and say exactly why you're increasing prices.
PlayStation 5 price changes in the U.S.
New prices effective starting on August 21.
blog.playstation.com
September 19, 2025 at 10:51 PM
Some people still somehow don't understand that a tariff is an import tax, not a bill that you send the other country for sending their goods over. Especially where there is no alternative good that's produced in your country. Call them what they are so people can feel it directly in their wallets.
September 19, 2025 at 10:51 PM