You can check out simpler models for social behavior. There are thousands of papers focusing on different aspects.
But I doubt that you will find a way to avoid running this on a computer.
You can check out simpler models for social behavior. There are thousands of papers focusing on different aspects.
But I doubt that you will find a way to avoid running this on a computer.
I makes sense, as these will be key for tracking and relating to the state of the automata.
And then you need to create action structures for the automata - preferably highly interactive and interdependent.
I makes sense, as these will be key for tracking and relating to the state of the automata.
And then you need to create action structures for the automata - preferably highly interactive and interdependent.
But even that game is kept simple, as it isn’t simulate a multitude of emotions (just overall satisfaction).
You seem to want a broad personality model plus a broad emotional model.
But even that game is kept simple, as it isn’t simulate a multitude of emotions (just overall satisfaction).
You seem to want a broad personality model plus a broad emotional model.
Are they like Sims in a rich social environment full of meaning?
Or are they closer to moving on an abstract grid with more limited types of actions (e.g. like biological machines replicating, spreading, building, attacking and defending)?
I
Are they like Sims in a rich social environment full of meaning?
Or are they closer to moving on an abstract grid with more limited types of actions (e.g. like biological machines replicating, spreading, building, attacking and defending)?
I
Personality guides preferences for which games to play as least as much as how to behave within them.
Players of the same game are therefore likely to be more alike than players of highly dissimilar games (Cards against humanity vs Empires in Arms, to take some extremes).
Personality guides preferences for which games to play as least as much as how to behave within them.
Players of the same game are therefore likely to be more alike than players of highly dissimilar games (Cards against humanity vs Empires in Arms, to take some extremes).
- risk-reward
- short-long term
- exploration-exploitation
- discipline-spontaneity
These games focus on rational and planning behaviors - which obviously are only a small part of what personality is about.
- risk-reward
- short-long term
- exploration-exploitation
- discipline-spontaneity
These games focus on rational and planning behaviors - which obviously are only a small part of what personality is about.
But first it is key to map the action-motivation space for the game.
A lot of personality is about social relating. Eg:
- Dominance-collaboration
- Honesty-Deceitfulness
- Extroversion-Introversion
Are these relevant in the game, or is the social action structure closed?
But first it is key to map the action-motivation space for the game.
A lot of personality is about social relating. Eg:
- Dominance-collaboration
- Honesty-Deceitfulness
- Extroversion-Introversion
Are these relevant in the game, or is the social action structure closed?
Next round of accessions will take place on January 1, 2026. Please ensure your referenda are finalized before this date.
𝐖𝐞𝐥𝐜𝐨𝐦𝐞 𝐭𝐨 𝐚 𝐛𝐫𝐢𝐠𝐡𝐭𝐞𝐫 𝐟𝐮𝐭𝐮𝐫𝐞!
Next round of accessions will take place on January 1, 2026. Please ensure your referenda are finalized before this date.
𝐖𝐞𝐥𝐜𝐨𝐦𝐞 𝐭𝐨 𝐚 𝐛𝐫𝐢𝐠𝐡𝐭𝐞𝐫 𝐟𝐮𝐭𝐮𝐫𝐞!
All territories in our kingdom can leave (or stay) of their own accord. They will never be subject to violence or threats (that is not how to treat friends).
All territories in our kingdom can leave (or stay) of their own accord. They will never be subject to violence or threats (that is not how to treat friends).
Joining Denmark also brings you closer to the coveted territory of Greenland, a unique and valuable part of our Kingdom that so many in the United States admire and wish to unite with.
Joining Denmark also brings you closer to the coveted territory of Greenland, a unique and valuable part of our Kingdom that so many in the United States admire and wish to unite with.
In Denmark, we offer universal access to free education at all levels and free healthcare for everyone.
Why continue to struggle in a country where happiness has been on a steady decline since the 1970s?
In Denmark, we offer universal access to free education at all levels and free healthcare for everyone.
Why continue to struggle in a country where happiness has been on a steady decline since the 1970s?
But don’t despair—there are still places in the world that cherish democracy, equality, and the rights of all people.
But don’t despair—there are still places in the world that cherish democracy, equality, and the rights of all people.
Thank you for sharing,
Yay! Yay! Yay!
Am full of joy.
Plus… this is a brilliant illustration of the game. Better than anything we’ve ever thought of.
Love how you setup the photo.
👏🏻🤩👏🏻
Thank you for sharing,
Yay! Yay! Yay!
Am full of joy.
Plus… this is a brilliant illustration of the game. Better than anything we’ve ever thought of.
Love how you setup the photo.
👏🏻🤩👏🏻
Not that LOL-fun is bad. I love LOL-fun and am publishing a game focused on that.
The Vibe is about creating moments of meaning together.
It provides a simple and playful space for engaging in rich themes and beautiful pictures.
Luckily this is appealing to many 🤩
Not that LOL-fun is bad. I love LOL-fun and am publishing a game focused on that.
The Vibe is about creating moments of meaning together.
It provides a simple and playful space for engaging in rich themes and beautiful pictures.
Luckily this is appealing to many 🤩
It is not there to illustrate a mood - as beautiful eye candy.
It is there for its own sake.
The core interactions in The Vibe are all key to art appreciation.
It is about finding and expressing meaning in art.
It is not there to illustrate a mood - as beautiful eye candy.
It is there for its own sake.
The core interactions in The Vibe are all key to art appreciation.
It is about finding and expressing meaning in art.
It is not about outwitting anyone.
It is just about finding joy together through play.
It is still super rich though.
By using real art it opens up to a space of emotions and meaning that is deeply engaging for so many.
It is not about outwitting anyone.
It is just about finding joy together through play.
It is still super rich though.
By using real art it opens up to a space of emotions and meaning that is deeply engaging for so many.
That is still somehow the primary idea behind games.
And to make these games interesting, designers invent pretty intricate interactions to allow for clever play.
But what if we just made games for people?
That is still somehow the primary idea behind games.
And to make these games interesting, designers invent pretty intricate interactions to allow for clever play.
But what if we just made games for people?
They are not interested in navigating an interaction space to make brilliant moves.
They might still like to play, but games turn them off.
That is because most games are about that being smarter than others.
They are not interested in navigating an interaction space to make brilliant moves.
They might still like to play, but games turn them off.
That is because most games are about that being smarter than others.
Not even a brilliant one.
They need dramatically simpler rules and interactions.
They also need different interactions.
Not even a brilliant one.
They need dramatically simpler rules and interactions.
They also need different interactions.
Complexity of rules.
I tried hard to reduce the barrier by designing a new way to learn rules through an interactive tutorial (together with Jacob Engelbrecht-Gollander).
It worked amazingly well.
Many love how easy it is to learn.
Complexity of rules.
I tried hard to reduce the barrier by designing a new way to learn rules through an interactive tutorial (together with Jacob Engelbrecht-Gollander).
It worked amazingly well.
Many love how easy it is to learn.
It clearly showed that so many more would play games if there were games out there that relate to the stories and themes they find interesting.
Fog of Love invited so many to play who else didn’t care about the prevailing themes within games.
It clearly showed that so many more would play games if there were games out there that relate to the stories and themes they find interesting.
Fog of Love invited so many to play who else didn’t care about the prevailing themes within games.
But if I can help promote it somehow before, please share more information and I’ll look into it.
But if I can help promote it somehow before, please share more information and I’ll look into it.