Jacob Long
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jacobalong.bsky.social
Jacob Long
@jacobalong.bsky.social
Game Writer on Subsolar | Drexel Game Design & Production ‘23 | Forever DM | (I don’t get on here often)
Spaghetti is a suboptimal pasta for tomato sauce
October 23, 2025 at 2:16 AM
Warhammer 40k: Rogue Trader (2023) by Owlcat Games
A classic, well considered, cohesive CRPG. Within the first moments of gameplay you are presented with decisions and shown how those decisions have consequences. This is the closest a digital RPG has captured the feeling of an analog TTRPG for me
January 28, 2025 at 5:53 PM
Citizen Sleeper (2022) by Jump Over the Edge
Music, story, art, addicting “one more turn” gameplay, Citizen Sleeper is such a cohesive, fun time. I love how rounded each NPC is, giving the player the impression each one is in the same situation as you: balancing their survival against their humanity
January 28, 2025 at 5:53 PM
Helldivers 2 (2024) by Arrowhead Studios
This game is pure fun. Its gameplay seems perfectly designed to generate organic cinematic moments and crazy stories to recount to your friends. In addition, its galactic war map gives you a sense of scale and makes you feel like “you’re doing your part.”
January 28, 2025 at 5:53 PM
Prey (2017) by Arkane Austin
This game has lots of System Shock 2 vibes, with a great sense of freedom and autonomy which the story takes full advantage of. The nature of the twist ending canonizes the player’s personality, MY personality, as an integral part of the game's narrative.
January 28, 2025 at 5:53 PM
SIGNALIS (2022) by rose-engine
This game had a huge emotional impact on me. Weeks after the credits rolled, I was still thinking about it. Its effective use of classical music, striking visuals and minimalist writing distills a visceral melancholic sense of failure despite genuine effort.
January 28, 2025 at 5:53 PM
Fine additions to my collection
December 1, 2024 at 11:25 PM