Jack Taylor
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Jack Taylor
@jackt.io
hay bales!
September 17, 2025 at 5:53 PM
I used to use it for things like this until it started making up random numbers that didn't match the source. Causes real interesting bugs that end up wasting more time than I saved.
March 27, 2025 at 3:44 AM
Sadly, that doesn't exist unless you work at a studio. Or you're making a terminal game.
March 7, 2025 at 8:14 AM
I like making video games when I don't have to worry about art or animation.
March 7, 2025 at 8:13 AM
I think a good comparison for a fast-paced shooter would be Arsenal. Arsenal is in your face, all the time. You instantly see a huge "Deploy" button. Everyone sees the map vote. Quick respawn times. Large, obvious UI. No real distractions.
March 7, 2025 at 7:58 AM
I'd ask, what is the point of the lobby? How does it benefit the player? It looks nice, but my conjecture is that it hurts retention. I saw multiple players idle during the map vote, and some left (in fact, nobody even voted on the map-I had to look around to find the voting)
March 7, 2025 at 7:55 AM
Re. the gameplay, I'm a bit averse to my character not being locked to my mouse. I need to hold RMB practically the entire time I play the game. I don't personally find that enjoyable.
March 7, 2025 at 7:53 AM
The first thing I immediately noticed is that I joined and wasn't in the action. There's a small button to join the current match, and it's not super clear off the bat what's happening, because you also have your weapons in the lobby.
March 7, 2025 at 7:52 AM
What was the original?
March 7, 2025 at 7:34 AM
Except the proctor software will probably ask for administrator permission for god knows why, and there goes the point of all that. Ah.. Windows.
November 23, 2024 at 3:54 PM