Jack Mathews
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jackmathews.bsky.social
Jack Mathews
@jackmathews.bsky.social
Metroid Prime 1 and 2 Technical Lead Engineer, MP3 Principal Technology Engineer, formerly Founder and Technical Director Armature Studio, Principal Engineer at Bluepoint Games.
AI is really coming along
January 26, 2025 at 10:24 PM
Bonus visor: Morph Ball Camera! This is pretty much a visor - instead of gun and particles, we have world shadows projected on the ball surface (RIP Andy O'Neal), a projected shadow under the ball, and a constant dynamic light. 7/7
November 22, 2024 at 9:59 PM
X-Ray Visor (done by Ted Chauviere) also has combat and lets you see through things. Sort of. Only enemies and your gun are see-through. Everything else is pretty much the same, and "invisible" objects are just models turned on and off. 5/7
November 22, 2024 at 9:58 PM
The thermal visor does have combat and particles. Where do we get perf? No static lightmaps. We turn off all world lighting, and the post-process filters are just a palette lookup. 4/7
November 22, 2024 at 9:57 PM
Then we have the scan visor. It has the baseline, plus more UI, markers, a zoom window, etc. But it doesn't have the gun, projectiles, and their lights. All that perf goes to the visor. 3/7
November 22, 2024 at 9:56 PM
The baseline, of course, is the default visor. This is an unmolested view of the world, it has the gun, lightmaps, and allows for plenty of combat. It has to be the most beautiful, because it's the one you see the most. 2/7
November 22, 2024 at 9:55 PM
Prime 2 Visor Post Incoming, bringing this from Twitter for MP1:

#MetroidPrime Dev - 60fps Visors. I get asked a lot how we held 60fps with four visors. The short answer is to make one visor the "baseline," and make sure the others perform as well or better, with tech or design. 1/7
November 22, 2024 at 9:54 PM