Jaakko Stenros
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jaakkostenros.bsky.social
Jaakko Stenros
@jaakkostenros.bsky.social
Scholar of games and play, author or editor of eleven books, into comic books, role-playing games, queer stuff, literature, and art.

Website: https://jaakkostenros.wordpress.com/
Email: jaakko.stenros (at) tuni.fi
Dantzig is here using game as a metaphor to make sense of the development of mathematics.
November 25, 2025 at 11:10 AM
"Ilman sopivaa hitautta ja hankaluutta yliopistoyhteisön monet äänet ja näkökulmat eivät pääse mukaan keskusteluun, kunnioituksesta ja arvostuksesta kumpuava yhteistyö ei ole mahdollinen – eikä demokratia toimi."
November 19, 2025 at 10:49 AM
"Samaan tapaan pieni hitaus tekee hyvää tempoilevan ja kiireettä normalisoivan managerialismin vastapainona. Asiat on syytä valmistella hyvin ja ajoissa. Jos niille ei tunnu löytyvän aikaa, ne eivät sitten ole niin tärkeitä."
November 19, 2025 at 10:49 AM
"Demokratia on toimintamallina usein hankala ja hidas. Minulle nämä ovat molemmat tärkeitä arvoja. Akateemisen ihmisen pitää olla hankala. Hänen pitää kysyä miksi, avata taustat, penkoa perustelut. Hankaluus suojaa meitä tyhmyydeltä, yksinkertaistuksilta ja helppoheikkien höpinöiltä."
November 19, 2025 at 10:49 AM
Also, super cool that you are running this event!
November 18, 2025 at 7:43 PM
Ah, awesome. I'm editing a thing where jubensha is mentioned, and will spell it in lowercase from now one. It just seems to be capitalized everywhere and I could not figure out why. But if there is no rule, then I'll drop it. (I live for this kind of editorial minutiae.)
November 18, 2025 at 7:43 PM
As an epilogue, I need to add that after this film seeing any pic of Trump in his pimped out White (and Gold) House, just makes me feel like he is grasping for Ludwig's style. If the ball room or whatever he is building does not have an underground lake with swans, what is even the point.
November 18, 2025 at 7:40 PM
Why is Jubensha capitalized? This may be a stupid question, but what is the editorial rule in use here?
November 18, 2025 at 7:37 PM
Playfulness in organizing an event
Failed events and dispersed communities
Online/offline ecosystems of events and communities
Spreadability of ludic cultures in online communities
Materiality of games and play
Identities in ludic events and communities
November 18, 2025 at 10:23 AM
Histories of specific events
The event as text, as game, as art
Visual analyses of events and communities
Marketing as community creation
Public and private events, open and close communities
Cultures and traditions of design in event creation
November 18, 2025 at 10:23 AM
Inclusion, exclusion, and barriers of entry
Organization of labour
Participant experience
Amateurs, professionals, and serious leisure
Rules, regulations, codes of conduct
Economic models underlying game culture events
Development and change over time of events
November 18, 2025 at 10:22 AM