Jasper
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j-winther.bsky.social
Jasper
@j-winther.bsky.social
Rust, graphics, voxels, skating
Working on volumes @traverseresearch
Hey all, this week I will be at the Graphics Programming Conference in Breda. Please say hi! And lets talk about path tracing, neural radiance caching, texture compression, volumetrics or anything else related to rendering!
November 17, 2025 at 9:05 AM
Reposted by Jasper
Big thanks to Intel Labs for the recognition!
Traverse Research is proud to have helped render 1 trillion triangles with real-time path tracing, and to accelerate ML using the new DPAS op on Intel GPUs.
A thrilling challenge and an incredible collaboration.
community.intel.com/t5/Blogs/Tec...
Path Tracing a Trillion Triangles
This technical deep dive was written by Anton Sochenov, Manu Mathew Thomas, Cristiano Siqueira, Gabor Liktor, and Akshay Jindal as part of their research efforts at Visual Compute and Graphics lab, wi...
community.intel.com
May 7, 2025 at 8:55 AM
Reposted by Jasper
The render graph debug composer is an essential component of the Breda framework. It allows us to view any resource we use during render graph construction 🏗️. In this video, we select a few textures which are used while rendering our final image.
March 11, 2025 at 3:45 PM
Reposted by Jasper
This is some early footage of our work on neural radiance caching (NRC). With some aggressive learning rates 🎓 we achieve quite responsive results! Here we tweak the radiance coming from an object in the room next to us 💫. NRC is getting us closer to responsive and stable radiance caching 🌇.
February 28, 2025 at 3:52 PM
Absolutely amazing indeed
Tiny Glade is... One massive box of #RTXOff ray tracing trickery. Amazing presentation.
November 14, 2024 at 10:37 AM
Why do so many people try to follow every single account on this app xd
July 3, 2023 at 12:45 PM
Reposted by Jasper
this is how it feels to log into bluesky
June 2, 2023 at 3:41 AM
Took pictures at the botanical garden, look at the silly geese
May 29, 2023 at 1:23 AM
This app is the new stackoverflow?
May 14, 2023 at 8:49 PM
Just came back from RustNL, it was soo cool talking to all these people who know infinitely more than I do
May 12, 2023 at 9:48 PM
Brrrrrrrrr tracing 800k triangles in 0.6ms
May 12, 2023 at 9:33 PM
I made this thing at some point!!
May 12, 2023 at 6:58 AM
Hello wooorld!!
May 12, 2023 at 6:48 AM