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j-miskov.fosstodon.org.ap.brid.gy
jmsk
@j-miskov.fosstodon.org.ap.brid.gy
experiments in 3D graphics, simulations, procedural generation, XR development

made some things
- https://github.com/jmiskovic/hexpress
- […]

[bridged from https://fosstodon.org/@j_miskov on the fediverse by https://fed.brid.gy/ ]
#genuary27 #genuary2026

Prompt: "Lifeform. A shape or structure that behaves as if it’s alive or growing."

I skipped a lot of prompts, but this one I had to do.
January 27, 2026 at 7:56 PM
#genuary20 #genuary2026

Prompt: "One line. An artwork that is made of a single line only."
January 21, 2026 at 9:30 PM
#genuary21 #genuary2026

Prompt: "Bauhaus Poster."
January 21, 2026 at 6:54 PM
#genuary6 #genuary2026

Prompt: "Lights on/off. Make something that changes when you switch on or off the “digital” lights."

This was a fun one.
January 12, 2026 at 9:17 PM
#genuary5 #genuary2026

Prompt: "Write “Genuary”. Avoid using a font."
January 11, 2026 at 8:51 PM
#genuary4 #genuary2026

Prompt: "Lowres. An image or graphic with low resolution, where details are simplified or pixelated."
January 11, 2026 at 2:28 PM
#genuary3 #genuary2026

Prompt: "Fibonacci forever.."

Uses the golden ratio for the sunflowerly spiral design.
January 15, 2026 at 4:27 PM
#genuary2 #genuary2026

Prompt: "Twelve principles of animation."

Twelve is a lot, five is more manageable number IMO.
January 10, 2026 at 2:24 PM
#genuary1 #genuary2026

Prompt: "One color, one shape."

Can never go wrong with a red triangle.
January 9, 2026 at 11:14 PM
Reaction diffusion mapped to heightfield with an archipelago theme
July 16, 2025 at 9:57 PM
I spent the weekend doing a game jam
Simulations are so fun to build 🔧

🔗 https://j-miskov.itch.io/clutch-shift-repeat
May 25, 2025 at 7:52 PM
Removed scattering from the shadowed areas
April 1, 2025 at 11:19 PM
I've open-sourced this demo of atmospherics, infinite grass, and volumetric fog for LÖVR framework.

https://github.com/jmiskovic/grassland

No models or textures, everything is procedurally generated in ~1k lines of Lua+GLSL code.
March 17, 2025 at 8:47 AM
January 5, 2025 at 8:23 PM
Real time volumetric fog as described by Wronski

(his took me forever 😅 especially for the reversed-Z projection)
December 24, 2024 at 7:01 PM
After mere 7 years, my project has reached ⭐ 100

The puny two digits can no longer express the grandeur of its success!
December 13, 2024 at 12:17 PM
I was testing the grid subdivision on half-edge geometry and got the chocolate bar as a happy little accident.

Couldn't resist to fed the mesh into the CSG to carve out the bites.

#proceduralgeometry
November 25, 2024 at 6:55 PM
Fences!
Geometry is rebuilt each frame
November 20, 2024 at 12:00 AM