made some things
- https://github.com/jmiskovic/hexpress
- […]
[bridged from https://fosstodon.org/@j_miskov on the fediverse by https://fed.brid.gy/ ]
Prompt: "Lifeform. A shape or structure that behaves as if it’s alive or growing."
I skipped a lot of prompts, but this one I had to do.
Prompt: "Lifeform. A shape or structure that behaves as if it’s alive or growing."
I skipped a lot of prompts, but this one I had to do.
Prompt: "Lights on/off. Make something that changes when you switch on or off the “digital” lights."
This was a fun one.
Prompt: "Lights on/off. Make something that changes when you switch on or off the “digital” lights."
This was a fun one.
Prompt: "Lowres. An image or graphic with low resolution, where details are simplified or pixelated."
Prompt: "Lowres. An image or graphic with low resolution, where details are simplified or pixelated."
Prompt: "Fibonacci forever.."
Uses the golden ratio for the sunflowerly spiral design.
Prompt: "Fibonacci forever.."
Uses the golden ratio for the sunflowerly spiral design.
Prompt: "Twelve principles of animation."
Twelve is a lot, five is more manageable number IMO.
Prompt: "Twelve principles of animation."
Twelve is a lot, five is more manageable number IMO.
Simulations are so fun to build 🔧
🔗 https://j-miskov.itch.io/clutch-shift-repeat
Simulations are so fun to build 🔧
🔗 https://j-miskov.itch.io/clutch-shift-repeat
https://github.com/jmiskovic/grassland
No models or textures, everything is procedurally generated in ~1k lines of Lua+GLSL code.
https://github.com/jmiskovic/grassland
No models or textures, everything is procedurally generated in ~1k lines of Lua+GLSL code.
(his took me forever 😅 especially for the reversed-Z projection)
(his took me forever 😅 especially for the reversed-Z projection)
The puny two digits can no longer express the grandeur of its success!
The puny two digits can no longer express the grandeur of its success!
Couldn't resist to fed the mesh into the CSG to carve out the bites.
#proceduralgeometry
Couldn't resist to fed the mesh into the CSG to carve out the bites.
#proceduralgeometry
Geometry is rebuilt each frame
Geometry is rebuilt each frame