banner
ivirny.bsky.social
@ivirny.bsky.social
Reposted
Hi ! Great opportunity to be back on bsky to share you some of my works related to this project 👋

#conceptart #digitalart
December 25, 2025 at 10:01 AM
Reposted
Hey, wishing you all a happy Christmas and happy holidays! ❤️🎁🎅

We are looking forward to cooking some amazing things and making 2026 a milestone year for our project. So stay tuned!

#gamedev #indiedev #indiegamedev #MerryChristmas
a cat wearing a santa hat with the words get jolly with it behind it
ALT: a cat wearing a santa hat with the words get jolly with it behind it
media.tenor.com
December 25, 2025 at 11:05 AM
Reposted
Oh yeah, it's all coming together !

The night sky now has... stars ✨! Also the paint effect is now less blurry, more vibrant and glowy. I kinda love the ambience of it now.

Feel free to tell us what you think of it!

#gamedev #indiedev #indiegamedev #Sanctia #landscape #screenshots #procedural
December 23, 2025 at 1:49 PM
Reposted
What's a beautiful sunset for, without a proper night sky? For our #Sanctia game, we wanted a vibrant night ambiance!

Here are some work-in-progress screenshots of the pre-alpha in-game terrain and skybox, enjoy !

#gamedev #indiedev #indiegamedev #Sanctia #paint #landscape #screenshots #procedural
December 22, 2025 at 1:01 AM
Reposted
Annnnnd I forgot to put the # like a dummy... Well, here they are

#gamedev #indiedev #indiegamedev #Sanctia #paint #landscape
Hello, is it still working? It's been a while.

Turns out, managing both social media and the development of a video game is quite tricky.

Well, anyway, to give you all something, here are some recent screenshots of the pre-alpha terrain and the new paint effect overhaul 🎨🖌️
December 20, 2025 at 6:34 AM
Reposted
Hi ! First shot on 3D environnement using Blender. I was trying lots of stuff right there, enjoy this relaxing stylized scene ✌️

#3Denvironment #3D #b3d #Blender
February 17, 2025 at 6:24 AM
Reposted
Hello, is it still working? It's been a while.

Turns out, managing both social media and the development of a video game is quite tricky.

Well, anyway, to give you all something, here are some recent screenshots of the pre-alpha terrain and the new paint effect overhaul 🎨🖌️
December 19, 2025 at 5:19 PM
Reposted
John Wick 1 study
October 10, 2025 at 10:01 AM
Reposted
Trying out a new approach for a paint shader effect used for #SanctiaGame 🎨
September 24, 2024 at 10:09 AM
Reposted
Bonus pics :
September 29, 2024 at 6:22 PM
Reposted
Improved the brush aspect, added LOD fading effect, efficient vertex packing support and some others things. I'm pretty happy with the result ! Now our artist has a full workflow for making assets. Back to physic and game logic stuffs now 🙏
September 29, 2024 at 6:22 PM
Reposted
It's insane how a small depth fog made in 10 min can change the landscape atmosphere!
October 21, 2024 at 10:35 AM
Reposted
I love the little concept arts our artist @hekki-aart.bsky.social made for #inktober last month !
November 7, 2024 at 7:12 AM
Reposted
Hey, with these little projects of ours, our goal is to create art with passion for an open-minded and positive community.

You are always welcome, and should always be. The only thing we DON'T want to make a place for is bigotry.
Always 💖

Don't make me tap the sign
November 7, 2024 at 12:26 PM
Reposted
Good morning Bluesky
November 12, 2024 at 5:54 AM
Reposted
Okay, I definitely LOVE doing UI on my ECS 🤩
November 13, 2024 at 4:54 PM
Reposted
En tant que scénariste, comment communiquer avec les artistes ?
De longues sessions d'explication avec des pages de wiki interminables ? ❌
Faire une campagne de JDR sur mesure pour immerger vos artistes dans l’univers du jeu ? ✅

Découvrez nos aventures dans l’univers de #SanctiaGame !

#GameDev 👇
⮞ Sanctia ┃JDR ┃ Session 4/? ┃ Partie 1/2 ┃Varfort
YouTube video by Ivirny
www.youtube.com
November 16, 2024 at 10:46 AM
Reposted
As a game lore writer, how do you communicate with your artists?
Long, boring lore dump sessions with endless wiki reviews? ❌
Cooking a custom TTRPG campaign to immerse your artists in the game's universe? ✅

Check out our adventures in the lore of #SanctiaGame here!
#Gamedev #SorryWeAreFrench 👇
⮞ Sanctia ┃JDR ┃ Session 4/? ┃ Partie 1/2 ┃Varfort
YouTube video by Ivirny
www.youtube.com
November 16, 2024 at 10:46 AM
Reposted
A fan art of #Zelda I did after I had my best gaming moments on Tears of the Kingdom. It's an hommage to the first sketch I did at the first teaser in 2019. I tried my best to replicate the game's style 😅
#DigitalArt #TOTK #TheLegendOfZelda
November 18, 2024 at 7:15 AM
Reposted
Just tested a cross-shaped bloom effect. It looks surprisingly good! What do you all think ?
December 18, 2024 at 4:39 PM
Reposted
The distance fog now uses the atmospheric scattering shader functions for realistic coloring depending on the time of day. Love the results! 😍

#indiegamedev #gamedev #vulpineEngine
December 20, 2024 at 2:18 PM
Reposted
For an academic project, a friend of mine made a sun and moon cycle in #VulpineEngine, accurate to the time of year and moon cycle.

What’s great about this is the fact that the moon is visible at certain times of the day. This can result in pics that go so hard!

#indiegamedev #gamedev
December 21, 2024 at 11:58 AM
Reposted
💙
January 1, 2025 at 12:00 PM
Reposted
We were quite busy working on tools for the development of the #Sanctia project for the past few weeks. We extended the #VulpineEngine quite a lot!

Here is a little video showcasing what we made so far👇
youtu.be/vd3S18xQ0aU

#indiegamedev #gamedev #devtools #OpenGL
Sanctia - New UI and early tools presentation (Vulpine Engine)
YouTube video by Vulpine Game Studio
youtu.be
January 8, 2025 at 5:07 PM
Reposted
— EN —
In the hollow of the Black Mountains' shadow, sways the light of a new dawn — a blessing from the Goddess.

— FR —
Au creux de l'ombre des Montagnes Noires, vacillent les premiers rayons de l'aube — tel est le don de la Déesse.

🎨@hekki-aart.bsky.social
#conceptart #gamedev #indiedev #Sanctia
February 22, 2025 at 10:50 PM