- M2 struggles to render 8 shader graph materials and suffers from pixelation on the caustics material
- M5 does a better a job at loading all materials and reduces the pixelation in caustics
- M2 struggles to render 8 shader graph materials and suffers from pixelation on the caustics material
- M5 does a better a job at loading all materials and reduces the pixelation in caustics
(🫴🏼❤️),(🪩🔫),(🙌🏼🟡),(👍🟢),(🖐️🟧),(🖼️🟥)
(🫴🏼❤️),(🪩🔫),(🙌🏼🟡),(👍🟢),(🖐️🟧),(🖼️🟥)
.immersiveEnvironmentBehavior(.coexist)
developer.apple.com/documentatio...
.immersiveEnvironmentBehavior(.coexist)
developer.apple.com/documentatio...
Scoring and mini-map are displayed on a head anchor (aka HUD).
Top-down mini-map is worth exploring to provide an additional perspective for a stationary 3D experience.
Scoring and mini-map are displayed on a head anchor (aka HUD).
Top-down mini-map is worth exploring to provide an additional perspective for a stationary 3D experience.
🖼️ Style transfers
🪟 Transparent backgrounds
🔠 Text generation/consistency
🖼️ Style transfers
🪟 Transparent backgrounds
🔠 Text generation/consistency
1. Create an SVG or Google “YOUR_QUERY filetype: svg”
2. Convert SVG to GLTF using codepen.io/nestorrig/fu...
3. Open GLTF in Reality Converter and export as USDZ
1. Create an SVG or Google “YOUR_QUERY filetype: svg”
2. Convert SVG to GLTF using codepen.io/nestorrig/fu...
3. Open GLTF in Reality Converter and export as USDZ
And then, one day, I got in...
And then, one day, I got in...