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itsanorange.bsky.social
click for beans
@itsanorange.bsky.social
he/they, 32, Anti-AI, Anti-fascist, Anti-ICE, Pro-LGBTQ+
functional programming advocate, mediocre photographer, lover of rogue-likes and speedruns

I do game dev stuff sometimes
This targeting line effect turned out way easier than I thought it would be to implement. As usual I was overthinking it 😅

#godot #indiedev
October 12, 2025 at 8:00 PM
Most of my changes lately have been pretty invisible lately, so it's nice to show off the testing level with a little more color and light!

#godot #indiedev
September 17, 2025 at 11:59 PM
Another mostly-full day of coding! Everything's now structured in a more acceptable way using states. Plus, now units can actually attack each other!

#Godot #indiedev
September 7, 2025 at 1:36 AM
Finally got a solid day of game dev for the first time in a while! Getting the basic movement and action order down so my partner and I can hopefully playtest some more complicated stuff soon.

#godot
August 24, 2025 at 8:50 PM
Finally got multiplayer working decently. Kinda hard to show off with one machine so have a neat trick!

I got a much smoother one earlier and accidentally deleted it. Took 10 minutes just to get this one and failed the wall jump lmao
February 4, 2025 at 2:39 AM
What if we bonked in the bisexual lighting indoor skatepark level blockout? 😳
February 4, 2025 at 12:46 AM
Trying to figure out multiplayer and it's going great

#godot #indiedev
February 3, 2025 at 7:49 PM
Also working on destructible terrain, but as you can see the rigidbodies are acting a little ...wonky?
January 25, 2025 at 11:57 PM
ZOOM
January 25, 2025 at 11:57 PM
Got a lot of work done this week, but not a lot that can be easily shown off. Have an animation of a speed pad though!

#indiedev #godot #screenshotsaturday
January 25, 2025 at 11:57 PM
Haven't posted gamedev stuff in a while. Here's a vid of some of the more recent control changes:

- actual camera control
- jumping from wall rides
- bonks and bounces

Plus now I can place grind rails in trenchbroom thanks to func_godot!

#godot #gamedev #indiedev #solodev
January 11, 2025 at 11:19 PM
Quick update showing all the movement tech I've been working on the last 3 weeks

#godot #gamedev #solodev
December 23, 2024 at 10:44 PM
Update on rail grinding. Now that I've stopped being lazy it actually works well! I just need to figure out a couple bugs and I'm happy with it.

#godot #gamedev #solodev
December 19, 2024 at 6:16 PM
And here it is without the debug mesh and with some slick programmer animations 🙃
December 5, 2024 at 5:52 PM
All the indie game dev stuff on my timeline made me want to play with godot again recently. Couldn't find a solution online to rail grinding that felt good so I came up with my own jank solution!

#godot #gamedev
December 5, 2024 at 5:52 PM