But because overly relying on RNG every run doesn't feel great.
With Rogue-lite systems at least you can have some assurances with your unlocks rather than praying for good spawns.
But because overly relying on RNG every run doesn't feel great.
With Rogue-lite systems at least you can have some assurances with your unlocks rather than praying for good spawns.
Even when in reality as I said, realistically you barely just usually lose something you'll make back getting to your body, it still gives that hurt because we are loss averse humans.
Even when in reality as I said, realistically you barely just usually lose something you'll make back getting to your body, it still gives that hurt because we are loss averse humans.
But if that risk doesn't exist. That choice is a no brainer. Just keep moving forward never stopping. And DS is a dark world of struggle. Having to constantly consider retreat is important for the themes of the game.
But if that risk doesn't exist. That choice is a no brainer. Just keep moving forward never stopping. And DS is a dark world of struggle. Having to constantly consider retreat is important for the themes of the game.
If death has no weight at all then I can basically just take all the dumbest risks without any worry at all.
But lets say I beat a mini boss in the middle of the level.
Do I continue exploring and risk losing the extra souls or do I find a way to cash out?
If death has no weight at all then I can basically just take all the dumbest risks without any worry at all.
But lets say I beat a mini boss in the middle of the level.
Do I continue exploring and risk losing the extra souls or do I find a way to cash out?
Not major quantities for no reason.
Not major quantities for no reason.
where is your bank then? So no...
You are also grossly overstating how "inflated" this difficulty is. Even if you play terribly you lose like 10 levels at most. wow you might've survived half an extra hit
where is your bank then? So no...
You are also grossly overstating how "inflated" this difficulty is. Even if you play terribly you lose like 10 levels at most. wow you might've survived half an extra hit
Having unused souls is not progress either.
And someone would have to be extremely bad to never spend souls for HOURS.
Having unused souls is not progress either.
And someone would have to be extremely bad to never spend souls for HOURS.
Plus it does matter when it comes to choosing other paths, when it comes to perfecting the run to the boss and so on.
Plus it does matter when it comes to choosing other paths, when it comes to perfecting the run to the boss and so on.
If hard game is marketed as hard, then hard game players will flock to it and have a good time.
If hard game is marketed as hard, then hard game players will flock to it and have a good time.
Many games with difficulty options require YOU to become the combat balance designer without knowing all the facts. At least with a unified design you can decide if it's for you or not rather than ruin your own experience.
Many games with difficulty options require YOU to become the combat balance designer without knowing all the facts. At least with a unified design you can decide if it's for you or not rather than ruin your own experience.
The drop of your body adds tension to the next run through the area and encourages you to at the very least try to do as good as you did before. And if you do you get a big payout
The drop of your body adds tension to the next run through the area and encourages you to at the very least try to do as good as you did before. And if you do you get a big payout
I don't like to see games as attention black holes however.
Because for many that may be the right choice. There is nothing wrong with that.
For many others it's what keeps them coming back.
I don't like to see games as attention black holes however.
Because for many that may be the right choice. There is nothing wrong with that.
For many others it's what keeps them coming back.
The final scene is certainly great and I love him as a character. But it's tying a loose end. It doesn't compare to the rest of Ultima Thule
The final scene is certainly great and I love him as a character. But it's tying a loose end. It doesn't compare to the rest of Ultima Thule
He is portrayed as the main threat for 90% of the expansion and then Sphene swoops in and she is an antagonist with complex motives and Zoraal Ja is just a lizard with daddy issues
He is portrayed as the main threat for 90% of the expansion and then Sphene swoops in and she is an antagonist with complex motives and Zoraal Ja is just a lizard with daddy issues
I legit don't know who you mean for Meteion.
Hermes? He is fine but the end sequence is the highlight of the expansion and he ain't in it.
And Calyx has future implications but appears late and Sphene has THREE characters by that point
I legit don't know who you mean for Meteion.
Hermes? He is fine but the end sequence is the highlight of the expansion and he ain't in it.
And Calyx has future implications but appears late and Sphene has THREE characters by that point