ITAT311
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itat311.bsky.social
ITAT311
@itat311.bsky.social
3D Artist with a focus on Hard Surface Modeling and Environment Art. Self taught, but looking to work professionally. itat311.artstation.com

24, living in Hamburg Germany.

Love all things art, from Hip Hop Music to Movies and Photography.
I don’t understand the technical aspects at all, but perhaps this could be possible using the Ray Portal BSDF and a lot of vector math?
June 12, 2025 at 8:58 PM
And this is the setup within blender. The blue shape is the regular glass lens, and the grey mesh z-fighting with it, is the offset mirror material. At the bottom you can see the material settings
June 11, 2025 at 9:01 AM
Forgot to mention, the right side in the example image has the mirror mesh/reflective coating at an alpha of 0.5
June 11, 2025 at 8:49 AM
the thin film part, in your case the reflections. So You could use a low roughness & full metalness material and then use the alpha value to blend it in, to the desired amount.

I think of it as a reflective coating

Left side is just the glass shape, right side is with the reflective coating 4/4
June 11, 2025 at 8:47 AM
described, using a high IOR to mimic the IOR curve of a metallic material. better explained in this Video:

youtu.be/watch?v=fbVq...

Option B is what I ended up using, I added a second layer to my surface (copied the mesh and offset it slightly) and then gave it a material that just handled 3/X
youtu.be
June 11, 2025 at 8:47 AM
ugly looking glass which I assume you don’t want.

I ran into a similar issue when I was trying to create a metal strip with "thin film" in blender. The software doesn’t support transmission or thin film together with metalness though, so I hade to find a workaround. Option A is what I just 2/X
June 11, 2025 at 8:09 AM
Not sure if I'm even approaching this right, or understanding you correctly.

You have a transmissive material and want to increase its reflectivity at low incidence angles is what I'm getting.

Since that is controlled by the IOR of the material, you could increase that. But it would lead to 1/X
June 11, 2025 at 7:54 AM
Chiropracy is ineffective at best and contraindicated at worst. Please see an actual doctor and a physical therapist. Electrical stimulation and massages also don’t seem to indicate any improvement. With most disk herniations pain relief and normal movement (bedrest is contraindicated) are best.
May 15, 2025 at 8:10 AM
Could that have been the bug I was experiencing? Whenever I saved an image using the viewer node, it would switch the window to geometry nodes and I’d have to go back to the compositor (it did save the image though)
May 1, 2025 at 10:24 AM
I heard Marmoset is supposed to be a good alternative. What makes Substance Painter superior? Or are you referring to the Substance Suite as a whole?
April 8, 2025 at 10:34 PM
UserBenchmark is an unreliable source for PC components. They have actively changed their grading algorithm to favor Intel over AMD CPUs in the past.

Some softwares like Blender offer their own benchmarking service opendata.blender.org which are a lot more reliable for the specific applications.
Blender - Open Data
Blender Open Data is a platform to collect, display and query the results of hardware and software performance tests - provided by the public.
opendata.blender.org
March 24, 2025 at 9:04 AM
No problem, have fun creating 😊
January 28, 2025 at 11:07 AM
The normals look a little off, if you are using a bevel modifier in Blender, maybe activate "harden normals" (under shading) or add a "weighted normals" modifier beneath the bevel shader. That should make flat face retain their flat appearance. They look rounded right now.
January 27, 2025 at 1:18 PM
Some more stills from the project.
October 23, 2024 at 2:02 AM
I have the same issue but with photography.

It’s all just moon pictures and really amateur photography

I'd love to know how to remove an interest
October 19, 2024 at 9:06 AM