WISHLIST NEVERWAY ✨ http://steam.neverway.co
and more ✨ http://isadora.codes
super fun and full of examples (I very much relate to all the habbo hotel experiences). highly recommend it to anyone self-publishing a game, even if you're not directly working in community management!
super fun and full of examples (I very much relate to all the habbo hotel experiences). highly recommend it to anyone self-publishing a game, even if you're not directly working in community management!
thank you to everyone who played the game and stopped by!
thank you to everyone who played the game and stopped by!
also! it was my first gdc as @coldbloodinc.studio, I'm super proud of our amazing team and couldn't be more grateful 😭💛
also! it was my first gdc as @coldbloodinc.studio, I'm super proud of our amazing team and couldn't be more grateful 😭💛
now they look like this
now they look like this
seriously, more than once someone sent me a band asking "do you know them?" and while I didn't remember, I checked my lastfm and saw that "yeah I was really into them in june 2017 for some reason"
seriously, more than once someone sent me a band asking "do you know them?" and while I didn't remember, I checked my lastfm and saw that "yeah I was really into them in june 2017 for some reason"
I'm also impressed on how native aot supports a "frozen GC heap" for static constructors in compile time (!!), I didn't know it could do that!
I'm also impressed on how native aot supports a "frozen GC heap" for static constructors in compile time (!!), I didn't know it could do that!
schedule.gdconf.com/session/maki...
schedule.gdconf.com/session/maki...
i made a game engine called Murder Engine (hehe) and it's open-source!!
aaaand i'm working on Neverway with a Super Cool team but we haven't announced more details yet... 👀
i made a game engine called Murder Engine (hehe) and it's open-source!!
aaaand i'm working on Neverway with a Super Cool team but we haven't announced more details yet... 👀