irregularsaturn.carrd.co
So... at the cost of having a "shadow" below every sprite, the combat system now supports proper 3D coordinate tracking and collisions! This will allow enemy attack patterns to be much more complex.
So... at the cost of having a "shadow" below every sprite, the combat system now supports proper 3D coordinate tracking and collisions! This will allow enemy attack patterns to be much more complex.
I can't promise you'll get to play with the boy in the first part of the game, but know that the boy is there.
(also, there is nothing wrong with his forehead)
Axl sprite by @theultdark.bsky.social
I can't promise you'll get to play with the boy in the first part of the game, but know that the boy is there.
(also, there is nothing wrong with his forehead)
Axl sprite by @theultdark.bsky.social
Had to rewrite RMMZ's whole text rendering pipeline, but now I can fully customize font properties for specific characters in a message as function of index and frame, meaning they can be animated!
Had to rewrite RMMZ's whole text rendering pipeline, but now I can fully customize font properties for specific characters in a message as function of index and frame, meaning they can be animated!
From Destiny 2!
Style X commission for King Galaxy's MMX Remix music video.
youtu.be/VcBUBVH1SWA
From Destiny 2!
Style X commission for King Galaxy's MMX Remix music video.
youtu.be/VcBUBVH1SWA
Hey there! I'm not dead. Yet.
So, I wasn't fully satisfied with VisuStella's projectile plugin, so I've written my own dynamic version that considers hitboxes. This makes the size and spatial distribution of enemies relevant against certain types of abilities.
Hey there! I'm not dead. Yet.
So, I wasn't fully satisfied with VisuStella's projectile plugin, so I've written my own dynamic version that considers hitboxes. This makes the size and spatial distribution of enemies relevant against certain types of abilities.