IronyDaniel
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ironydaniel.bsky.social
IronyDaniel
@ironydaniel.bsky.social
Been following @gamedevtv 's #unrealengine C++ course. Going on 3/4 sections, here's the latest tank game. Glad to be back on C++ programming #indiedev
February 3, 2024 at 12:45 PM
Corners now appear and disappear gradually! Will signify the % of build completed #UnrealEngine5 #gamedevelopment #indiedev

(you can see a video of it on my other social medias)
January 17, 2024 at 6:12 PM
Animation today. Some border particles with little furniture icons. As you build, the borders with lengthen depending on your completion %.

#UnrealEngine5 #gamedevelopment #indiedev

(you can see a video of it on my other social medias)
January 16, 2024 at 4:48 PM
Finally added some UI + action sounds to the game (credit to @ElvGames). Sound definitely adds a nice dimension of feedback to the gameplay. Next is either music or improving building + camera movement. #UnrealEngine5 #gamedevelopment #indiedev

(you can see a video of it on my other social medias)
January 8, 2024 at 3:58 PM
Playing around with particles, dynamically placed on building points. Math is mostly in place; wdyt about the effects? Does it need more variety? #UnrealEngine5 #gamedevelopment #indiedev

(you can see a video of it on my other social medias)
January 5, 2024 at 2:49 PM
Small tutorial for the game to get back into it. I want to polish particles + add sounds next. #UnrealEngine5 #gamedevelopment #indiedev

(you can see a video of it on my other social medias)
January 3, 2024 at 5:26 PM
Worked on an enemy for the past 2 weeks. A pivoting top that will chase you. If it hits an object, it'll bounce off it... Probably in your direction! Best to run away from it. #UnrealEngine5 #gamedevelopment #indiedev

(you can see a video of it on my other social medias)
November 24, 2023 at 12:52 PM
Instead of a game dev demo today, I bring you a new #navigation lesson for #unrealengine5 that I just realized. If you ever want multiple pawns with multiple sizes, read this! #gamedev
November 14, 2023 at 2:43 PM
Walls work! They're automatically placed around rooms. No duplication (2 rooms share 1 single wall). Outside walls are thicker (with some bugs). Wall width is adjustable. #UnrealEngine5 #gamedev #indiedev
November 11, 2023 at 5:51 PM