Shahriar Shahrabi | شهریار شهرابی
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ircss.bsky.social
Shahriar Shahrabi | شهریار شهرابی
@ircss.bsky.social
Creative Lead in Realities IO, made Puzzling Places and Superflight

https://ircss.github.io/
A little set dressing practice I did based on a scan by
@artfletch
. You can find the model here: skfb.ly/pyNyF
July 4, 2025 at 11:11 AM
Automatically turn images into jigsaw puzzles in Blender using Geometry Nodes and Python. I break it down in my latest post. You can use it for games, 3D prints, or just for fun.🧩
Code and blog post: shahriyarshahrabi.medium.com/creating-a-j...
#Blender #Tech #Python #3DPrinting
April 7, 2025 at 11:56 AM
A little nice trick to create hand writing animation with Blenders geoemtry nodes. Its only a few nodes, but you can do a lot with it
March 1, 2025 at 1:36 PM
For brush strokes, I wrote a little contorl geometry nodes that let me decide where to place them, the rest happens automatically. Useful
February 17, 2025 at 10:13 AM
Original Painting
February 17, 2025 at 10:13 AM
Another one. This one based on a painting I did of my grandfather. The brush strokes are placed with geometry nodes. Model available on my
Sketchfab:
skfb.ly/p9PYw
February 17, 2025 at 10:13 AM
2D render from Blender
February 15, 2025 at 6:04 PM
Trying out Hunyuan 3D's sythensis system. Setup is fairly easy. I have done this process by hand before, the model shortens the time from 2 days to couple of hours First test on my Sketchfab: skfb.ly/p9O6U
February 15, 2025 at 6:04 PM
god damn I just about caught up on the books I wanted to finish this year (there are still 3 left, but I will finish them in the coming 3 weeks), and the Economist went and added 6 new excellent books to the list. There is no end 💃
December 3, 2024 at 12:26 PM
baisically the same thing in unreal engine vertex shader
December 1, 2024 at 4:52 PM
procedural butterflies in 5 minutes in geometry nodes. God I love this tool
November 30, 2024 at 10:34 PM
I think I am missing a crucial sacrifice bunny ritual or something. Maybe Epic is writing a software rasterizer that enables you to launch 5 million appilications at the same time. Until then, you cant launch or update any.
November 25, 2024 at 3:25 PM
Reality Capture apprently has an awesome new update. Good for whoever can get Epic launcher to do what they want!
November 25, 2024 at 3:18 PM
For our latest puzzle, I wanted to add stuff that move between puzzle pieces. One thing lead to another, budget overblew, and I made a traffic system with cars, pedesterians, right of passage etc.
The funny part is I don't have a driving liecense
November 25, 2024 at 12:18 PM
Here is the Blender geometry node curve wrapping demo scene on my Sketchfab

model: skfb.ly/ps7YW
the nodes on Github: github.com/IRCSS/Blende...
November 25, 2024 at 10:51 AM
Perfectly wrapping topoligies on top of eachother is not all that straight forward with shapes that intersect themselves and have high frequency details. You are baisically solving a problem in topologie space. The lines here travel from face to hair to neck and to shoulder
November 20, 2024 at 12:35 AM
ouf! Finally got this working, iterative solution for wrapping curves over topologies of whatever complexities in Geometry Nodes!
November 20, 2024 at 12:35 AM
Fascinating, but not what I wanted!
November 18, 2024 at 4:37 PM
🚨 Hot take: Technical debt isn’t the enemy—letting it loose is!

Instead of wasting time on “perfect” code, we should focus on manageable debt that drives useful progress.

New Blog post: shahriyarshahrabi.medium.com/why-avoiding...
November 4, 2024 at 10:42 AM
also true for games 🥲
October 30, 2024 at 9:34 AM
my most favourite was the new workflow of texture fixing with dalle!

This is a good idea, I will port some of the more popular tweets here!
October 24, 2024 at 8:55 AM
I read The Death and Life of Great American Cities thanks to
@tovanbo.bsky.social
. There is much parallel between code and real architecture. This book highlights the things I hate about dogmatic "good code practices". Arrogant assumptions about the future instead of data driven pragmatism
October 21, 2024 at 5:38 PM
I did the curation for Codetalk 's game track this year too, which means I can spend two days listening to all the talks that are 100 percent targeted at me
September 19, 2024 at 8:35 AM
Apple Vision Pro is a very different platform in some aspects. I wrote down some of our learnings designing Puzzling Places for Apple Vision Pro
medium.com/@shahriyarsh...
February 5, 2024 at 2:03 PM
an incredible year, here are the best books I read this year!
My Top Books of 2023
shahriyarshahrabi.medium.com/my-top-books...
January 2, 2024 at 10:29 AM