ionG
iong.bsky.social
ionG
@iong.bsky.social
He/Him. Love mega man and TTRPGs, work clinical lab, dad of 2, simple as
I got filtered so hard by that game but damn it's pretty
November 19, 2025 at 4:19 AM
I think more options and variety is the answer. Like, the board game post was an attempt at that. I haven't had the time to do it again. Hopefully we can pull in more people before I have to crash into bed
September 29, 2025 at 12:23 AM
I look forward to these a little too much, is the issue. When we have to skip or it feels like a session wasn't great, it really hits me for a while.
September 29, 2025 at 12:13 AM
cute!
September 17, 2025 at 12:25 AM
my group usually runs because I don't care if I'm down a player (it's usually the same guy who doesn't show up)
September 16, 2025 at 11:06 PM
one of my favorite shmups! I honestly think it's better than its parody subject Gradius
June 7, 2025 at 10:51 PM
fighting with my wife everyday is eating me alive. And I can't even drive off a hill because my son needs me. We're both just so tired and fed up with being broke
May 18, 2025 at 10:05 PM
If anyone has an idea for how to approach this, let me know! Or if you've seen any good systems for this idea, I'd love to read them!
April 14, 2025 at 11:43 PM
It is tempting to use an OSR style system for the online game, then a separate one for the offline characters. That sounds like too much on the players to remember, though.
April 14, 2025 at 11:36 PM
I am very thankful for the people who keep in contact with me after all these years. Through forums, Skype, IRC, mumble, discord, etc., we've had some way to communicate.
March 30, 2025 at 2:28 PM