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intrugligames.bsky.social
intrugli
@intrugligames.bsky.social
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Just released the page (and the trailer) for my new game! It's called Our Metal Bowl! Still hope to release a demo next month :)

store.steampowered.com/app/4117010/...

#gaming #TrailerTuesday #ebitengine #indiegames #pixelart #indiegames #go
Game demo is out! I'm analyzing the first play data (10 players via Steam Stats) on the in-game map: room accesses, deaths, and puzzles solved. Only two people reached the end-game, but no one completed it :( There is still work to be done!
#ebitengine #gamedev #indiedev #Steam
November 25, 2025 at 12:15 PM
For this game i don't think i'll include classic boss fights. Instead, i'm leaning toward encounters like this one: a single foe that requires learning how to defeat it, while keeping the idea that every enemy still dies in one hit!!!
#screenshotsaturday #ebitengine #gaming #indiegames #pixelart
November 15, 2025 at 10:28 AM
Just released the page (and the trailer) for my new game! It's called Our Metal Bowl! Still hope to release a demo next month :)

store.steampowered.com/app/4117010/...

#gaming #TrailerTuesday #ebitengine #indiegames #pixelart #indiegames #go
November 11, 2025 at 12:25 PM
I'm not sure i'll have a demo ready by the end of November as i hoped, but development is moving forward! I got stuck on some design issues, which i (hopefully) solved by going with the simplest approach :D
#ebitengine #indiegames #gaming #pixelart #gamedev #golang
October 31, 2025 at 3:18 PM
I'm pretty happy with the map: it's generated dynamically and looks good. I'm aiming to have a demo ready by the end of November and as you can see from the map, there's already some content.. but still a lot to do!
#ebitengine #indiegames #gamedev #pixelart
October 10, 2025 at 11:13 AM
The goal of the game, beyond combat, is to find nutrients to restore the greenhouses of this abandoned, locked-down laboratory. The puzzle lies in the fact that the exact number of nutrients is unknown!
#ebitengine #indiegames #gamedev #pixelart
October 1, 2025 at 3:56 PM
I'm moving the game toward fewer traditional puzzles and more combat in tight spaces, where strategy itself becomes the puzzle. It aligns better with the kind of exploration and combat games I enjoy playing :)
#ebitengine #gaming #pixelart #gamedev
September 25, 2025 at 11:01 AM
I wanted the game to include some "meta" puzzles solved by digging into the source code, using the debug console, a level editor, ARG videos I've already filmed, and so on. But I'm not sure anymore, since I've realized I don't really like designing puzzles :(
#ebitengine #indiegames #gaming #golang
September 23, 2025 at 11:10 AM
I ended up with a more cinematic version! The transition back to normal view could be smoother, but it's not bad. Now it's time to get back to the boring stuff.. the inventory UI :/
#ebitengine #indiedev #indiegames #gaming #golang #go #pixelart
August 22, 2025 at 11:03 AM
Implemented item pickup and added some fun animations for the little robot companion collecting them! Good enough for now. Next step: improve enemy deaths a bit... i watched some Silksong videos and everything just explodes when you kill someone!!
#ebitengine #gaming #indiedev
August 20, 2025 at 3:54 PM
I'm reusing some assets from my previous games. I wanted to remake everything from scratch, but after all, it's the same "world" and if they work, they work :) I'll try posting a gif every 2 weeks to document the development... let's see if i can keep up.
#golang #indiegames #gaming #ebitengine
August 13, 2025 at 3:08 PM
WIP preview of my new game: a pixel art survival horror with puzzles, fixed camera and geometric rooms. The vibe's mostly there, though visuals still need work. Features rt lighting, shadows, water reflections and a laser-shooting robot companion.
#indiedev #ebitengine #gaming #indiegames
August 6, 2025 at 11:03 AM
My latest game "Voden's Job" is now available on Steam.. and it's free!! :)
store.steampowered.com/app/3783540/...
#ebitengine #golang #gaming #Cards #indiegame
July 1, 2025 at 7:26 AM
"Voden's Job" gameplay trailer. It's a small game, but it's fun and includes controller support, achievements, and localization. It will be available for free in about two weeks :)
#ebitengine #indiegames #gaming
store.steampowered.com/app/3783540/...
June 17, 2025 at 3:51 PM
I've been working on a puzzle-deckbuilder-adventure game lately.. but i really want to go back to making action-adventure games! So i'm wrapping it up by keeping only the deckbuilder part and planning to release it for free on Steam, maybe next month!
#ebitengine #indiegame #golang
June 3, 2025 at 11:02 AM
Coral & The Abyss is now available on Nintendo Switch! I had to do some optimization, fight with Go's GC, lower the resolution of the in-game videos, and even sacrifice the CRT shader.. but i'm happy with the porting!
#indiegames #Switch #golang #ebitengine
May 22, 2025 at 1:32 PM
Coral & The Abyss available now on Steam!!
(Switch version coming soon)
store.steampowered.com/app/3123920/...
#indiegame #gaming #ebitengine #Steam #gamedev
April 22, 2025 at 3:03 PM
Wrapped up development of Coral & The Abyss today, ahead of the upcoming release on April 22. I was thinking of taking a week off after these last 14 non-stop months of development… but instead, I’ve already started prototyping the next game :D
#indiegames #gaming #ebitengine #gamedev
April 18, 2025 at 3:55 PM
Coral & The Abyss will be released on the 22nd of April :D
store.steampowered.com/app/3123920/...
#indiegames #golang #ebitengine #gaming #steam
April 4, 2025 at 3:30 PM
New gameplay trailer for Coral & The Abyss!
#SteamNextFest #indiegames #gaming #ebitengine
February 17, 2025 at 5:13 PM
February 1, 2025 at 11:31 AM
January 9, 2025 at 5:11 PM
December 17, 2024 at 4:17 PM
Coral & The Abyss
#indiegames #gaming #pixelart
December 14, 2024 at 11:05 AM