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#LastFourWatched
#LastFourWatched
Astounding, surreal visual art, though I wish I had to internalize the logic of the surreal world a bit more in gameplay. Still, consistently jaw-dropping, and I was amused by the extended Metroid Prime riff (complimented by appropriate music). I loved this (and am thanked in the credits 😁).
Astounding, surreal visual art, though I wish I had to internalize the logic of the surreal world a bit more in gameplay. Still, consistently jaw-dropping, and I was amused by the extended Metroid Prime riff (complimented by appropriate music). I loved this (and am thanked in the credits 😁).
Any reservations I had about 3 + 4 as remakes (missing goals from the originals, etc.) were obliterated in the brilliant post-game Pro Goals mode, and completing that unlocked Solo Tours for each skater. This is going to be another "forever game" for me😁
Any reservations I had about 3 + 4 as remakes (missing goals from the originals, etc.) were obliterated in the brilliant post-game Pro Goals mode, and completing that unlocked Solo Tours for each skater. This is going to be another "forever game" for me😁
Pristine puzzle-platformer. Just immaculate. Most of the paths in this game result in dead ends and you think "what was the point of that?" but realize that in getting to that dead end, you *learned* how to use your skills in a way that unblocks something else. Not new abilities; understanding.
Pristine puzzle-platformer. Just immaculate. Most of the paths in this game result in dead ends and you think "what was the point of that?" but realize that in getting to that dead end, you *learned* how to use your skills in a way that unblocks something else. Not new abilities; understanding.
Something of a digital museum of simple but evocative digital sculptures punctuated with autobiographical experiences of the anonymous dev team's experiences of being a woman in Iran. Really powerful, very risky to create (due to local laws). Taught me a lot.
Something of a digital museum of simple but evocative digital sculptures punctuated with autobiographical experiences of the anonymous dev team's experiences of being a woman in Iran. Really powerful, very risky to create (due to local laws). Taught me a lot.
Many of the vignettes are interesting once the player gets a sense of the built-up design language being utilized here. Not *quite* enough to say to make it an easy recommendation, but there's some stuff to think about in here.
Many of the vignettes are interesting once the player gets a sense of the built-up design language being utilized here. Not *quite* enough to say to make it an easy recommendation, but there's some stuff to think about in here.
The rare 2D Zelda-like that surpasses its inspirations. Combat is fluid and bolstered by clever moves. Every puzzle is clever and feels great to solve. Every new ability feels useful without telegraphing its absence beforehand. Upgrade + currency system is SO GOOD 🪀
The rare 2D Zelda-like that surpasses its inspirations. Combat is fluid and bolstered by clever moves. Every puzzle is clever and feels great to solve. Every new ability feels useful without telegraphing its absence beforehand. Upgrade + currency system is SO GOOD 🪀
Strolling around a condo complex at night, encountering mysterious others. Sets an appropriately moody tone, but has room to scale back even further -- minimizing its droning music might make for a stronger atmosphere. Would also love to be able to enter more doors. Experiment w/ room to grow
Strolling around a condo complex at night, encountering mysterious others. Sets an appropriately moody tone, but has room to scale back even further -- minimizing its droning music might make for a stronger atmosphere. Would also love to be able to enter more doors. Experiment w/ room to grow
1900 Joan of Arc
1901 Bluebeard
1902 A Trip to the Moon
1903 The Great Train Robbery
1904 The Impossible Voyage
1905 The Night before Christmas
1906 The Merry Frolics of Satan
1907 The Eclipse: Courtship of the Sun and Moon
🧵
1900 Joan of Arc
1901 Bluebeard
1902 A Trip to the Moon
1903 The Great Train Robbery
1904 The Impossible Voyage
1905 The Night before Christmas
1906 The Merry Frolics of Satan
1907 The Eclipse: Courtship of the Sun and Moon
🧵
If Rolling LIVE earlier this year was a back-to-basics Katamari experiment, this feels like it's riffing on Forever. Meaningful innovations and QoL improvements that make this feel fresher than any Katamari release since We Love. Time travel gimmick is inspired! Wonderful roll⚽
If Rolling LIVE earlier this year was a back-to-basics Katamari experiment, this feels like it's riffing on Forever. Meaningful innovations and QoL improvements that make this feel fresher than any Katamari release since We Love. Time travel gimmick is inspired! Wonderful roll⚽
#LastFourWatched
#LastFourWatched
This must be my third full playthrough. Just incredibly satisfying puzzle design. Everything feels so well-considered, and the squishy, violent aesthetics give it a unique presence. I'm fascinated by how obscure and not-in-your-face the post-launch content is (costumes, modes).
This must be my third full playthrough. Just incredibly satisfying puzzle design. Everything feels so well-considered, and the squishy, violent aesthetics give it a unique presence. I'm fascinated by how obscure and not-in-your-face the post-launch content is (costumes, modes).
#LastFourWatched
#LastFourWatched
It's been a few years since I played (and did not finish) Yooka-Laylee, so I was very excited by this rehash with years to rethink decisions and tune the controls. I like this game (quite moreish), but I'd expect a years-later 2nd shot to be a bit more polished; still pretty rough.
It's been a few years since I played (and did not finish) Yooka-Laylee, so I was very excited by this rehash with years to rethink decisions and tune the controls. I like this game (quite moreish), but I'd expect a years-later 2nd shot to be a bit more polished; still pretty rough.