Ales@GSC
banner
inquisitorales.bsky.social
Ales@GSC
@inquisitorales.bsky.social
Lighting Artist in gamedev, currently working on S.T.A.L.K.E.R. 2: Heart of Chornobyl. PC gaming enthusiast and archivist, use #PCGI tag to filter by my retro gaming posts. Doing #VirtualPhotography since 2009.
https://www.youtube.com/@PCGI
Nitzer Ebb also paid a tribute to their lead vocalist Douglas McCarthy, who recently passed away. Sad to see one of the pioneers of the genre gone so soon, but their music would live on.
November 9, 2025 at 9:46 PM
Needless to say, the crowd during the Solar Fake performance was something else.
November 9, 2025 at 9:46 PM
Last batch of photos from Sever Synth Fest. I left it at 2AM, spending almost 9 hours on the dance floor was exhausting but an amazing experience with a top-tier lineup. Now I have hundreds of photos and videos I don't know where to share lol. Might as well temporarily revive my Instagram account.
November 9, 2025 at 9:46 PM
Yeah, they just finished their performance. I was right near the stage, and the crowd was wild.
November 8, 2025 at 9:55 PM
Currently visiting Liberec, CZ and having fun at Sever Synth Fest. Glad to see that industrial music scene is thriving not just in Germany. I doubt that you'll recognize those bands, but the first half of show was great and I'm having a blast.
November 8, 2025 at 6:02 PM
If you think that a "shorter games should cost less" sentiment was originated in the '10s, check out this reader's letter from July 2003 issue of PC Gamer magazine. The guy was complaining that Splinter Cell was too short compared to TES Morrowind and Freelancer, so it didn't worth his money.

#PCGI
October 29, 2025 at 4:14 PM
Mood
October 9, 2025 at 7:53 PM
Frýdštejn
October 8, 2025 at 7:52 PM
Road to the next mountain castle
October 8, 2025 at 7:49 PM
A few more photos from day 2
October 8, 2025 at 7:47 PM
On a short vacation in "Bohemian Paradise", Turnov. Weather is not the best and most of the castles are closed until the next season. Still managed to explore quite a lot!
October 8, 2025 at 7:47 PM
Lastly, here are some notable ads from this issue

#PCGI
August 30, 2025 at 7:07 PM
This issue also featured some excellent reviews of games such as Crusader: No Remorse, Phantasmagoria, Worms, and Witchaven
August 30, 2025 at 7:00 PM
Meanwhile, a lot of PC Zone readers in 1995 were understandably annoyed that their expensive PCs were becoming outdated so fast. Some of them were complaining about developers prioritizing grachics and chasing trends like "interactive movies" (FMV) over focusing on the gameplay.
August 30, 2025 at 6:53 PM
December 1995 issue of PC Zone magazine is notable for many reasons. One of them is an infamous cover featuring Destruction Derby promo. The other is an article about how difficult it was to run Doom on PC hardware of the time. 60FPS in Doom became achievable only 2 years after its original release.
August 30, 2025 at 6:53 PM
Battlefield 6 beta made me realize that I can't take seriously anymore MP games with only partial environment demolition. Playing it after The Finals with its total destruction just made me frustrated every time I used rocket launcher in BF6. It does look great overall, but gameplay is not for me.
August 17, 2025 at 8:47 PM
I reinstalled Dawn of War - Soulstorm recently, and was disappointed to discover UI scaling issues. So when Relic announced Definitive Edition, I knew it was a sign. So far had a blast playing this masterpiece again at 4K/240FPS. Hope they'll continue updating it and add achievements and other stuff
August 16, 2025 at 2:40 PM
Bonus trivia from the same issue. Apparently, back in 1995, PC Zone added a porn WAD for Doom on their cover CD "due to a problem that was beyond their control". Despite apologizing for this "incident", it didn't stop them from advertising back issues availability right on the same page.
August 14, 2025 at 8:32 PM
In June 1995 issue of PC Zone magazine, I noticed how many people struggled to keep up with tech advancements. One guy spent £2000 on 486DX2 computer that became obsolete in a year. Funnily enough, PC Zone staff blamed "Yanks" for chasing the latest tech when most players couldn't afford it.

#PCGI
August 14, 2025 at 8:10 PM
I'm happy to share that our team is currently working on updating S.T.A.L.K.E.R. 2 to UE 5.5.4 engine, extended optimization, A-Life enchantments, Night Vison devices, free additional gameplay content, and a lot more other stuff that is too early to reveal yet!
store.steampowered.com/news/app/164...
August 12, 2025 at 5:59 PM
I've never played F.E.A.R. 2: Project Origin before, so I almost didn't believe my ears when I heard the guy saying this line.
August 2, 2025 at 3:41 PM
I'm slightly late to the party, but I just played F.E.A.R. 2 for the first time. Not sure what happened, but gunplay (especially shotgun) feels significantly worse than in the original game. Not thrilled about the level design and plot either, it's so bland I'm not sure if I'll continue playing it.
July 28, 2025 at 9:03 PM
www.artstation.com/artwork/Nqm6kq
The last set from SIRCAA I wanted to share is The Mole - an underground complex beneath the institute. I wish we had more time to work on this location, but I still liked the end results. Also provided support for the cutscene you may have seen at the end

#Stalker2
July 19, 2025 at 5:41 PM
Full article in case anyone would be curious to check it out.
July 15, 2025 at 7:49 PM
While reading the September 2003 issue of a PC Gamer US magazine, I've noticed this chart in an article about the "real cost" of piracy. I find the "piracy level" percentage and countries' selection for it a little strange (no CIS or LATAM regions?), but it's still interesting nonetheless.

#PCGI
July 15, 2025 at 7:46 PM