Ben Ingram
ingramb.bsky.social
Ben Ingram
@ingramb.bsky.social
Former gamedev at Epic & Telltale Games; Author of NeoDS, gb68k, and far too many unfinished jrpgs; @ingramb@mastodon.gamedev.place
Nice shadowing on the characters.
October 8, 2025 at 4:13 AM
Just do all the “mainline” Mario games. That way you get to decide what counts as mainline. It’ll be fun!
September 14, 2025 at 5:57 PM
Sad to see you go, as a quiet enjoyer of your posts. Take care, enjoy your holiday.
September 7, 2025 at 3:41 PM
Interestingly, DX9 on the X360 was another nice example of this. You could (mostly) just write straight DX9 code. But there was a bunch of lower level functionality layered underneath, that could selectively be used.
May 18, 2025 at 5:01 PM
I think in theory that’s the ideal solution. But it’s hard to fight the perception that D11on12 (or whatever) is a “second class citizen”. Metal is nice because essentially both the high level and low level api coexist together.
May 18, 2025 at 4:58 PM
Glad your blog/Patreon exist, for those of us that enjoy your particular taste. Thank you for your service.
April 15, 2025 at 8:04 PM
Could also add another define to mangle the names, and allow the header to be included multiple times. Makes the library code ugly, but usability is decent.
February 9, 2025 at 2:44 AM
Makes me nostalgic for the days when “fake gamer who cheats at games” would have been a top 5 most bad things about him.
January 31, 2025 at 11:29 PM
I agree 100%, and do exactly the same thing. Not a great strategy for actually finishing anything though.
November 24, 2024 at 1:22 AM
Those look great, if I just saw them in isolation I might believe they were the original sprites. But nice improvements when viewed side-by-side.
November 15, 2024 at 12:43 AM
The worst is the brief moment of hope, when the music stops and you think it’s finally over.
October 31, 2024 at 7:36 PM