Joe
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inevitablebetrayel.bsky.social
Joe
@inevitablebetrayel.bsky.social
Husband. Father. Game Developer with Embyr Sky. YouTuber: BrownCoat67. Artist. Author. Fan of Sci-Fi and Fantasy. Gym bro. BrownCoat. Jedi.
#gamedev #gamemaker
I've finalized the background animation loop for my menu. I wanted to blend the traditional artwork of Chinese ink painting with a modern twist to fit the setting, while being respectful! Am I doning okay???
#gamemaker #solodev #feedbackwanted #indiegame #indiedev #menu #wukong
June 2, 2025 at 1:10 AM
I've started working on the menu now, before I get too far into the game. I want to include sound sliders for music and sound effects. Also looking into accessibility filters for color deficiencies. Thoughts?

#solodev #gamemaker #indiedev #indiegame #feedbackwanted
June 1, 2025 at 12:22 AM
Here's my day 2 update of Wukong 2100. Today I started including the variables I'm going to need for ability score based modifiers. I also added in blocking and a basic energy attack.

#solodev #gamemaker #wukong #indiedev #indiegame
May 27, 2025 at 1:16 AM
Here is the day 1 progress of "Wukong 2100". Getting my hands dirty with the player movement, jump, and attack mechanics. #solodev #gamemaker #feedbackwanted #gamedev #indiedev #indiegame #wukong
May 26, 2025 at 2:45 AM
With the announcement that Steam will be built into the next Xbox console, I've decided to divert my focus toward building a game specifically for Steam that works with gamepad/keyboard & mouse. I've decided to to my take on Wukong in the year 2100. I began the basics today...
#solodev #gamemaker
May 25, 2025 at 11:49 PM
#screenshotsaturday
Here is a look at the latest concept level I'm working on. I've programmed Weeping Angel like behavior into my Snowmen, and I've finished my ice physics. I've also worked on the sky in the background to help see better.
#solodev #gamemaker #indiedev #indiegame #platformer
April 26, 2025 at 2:33 PM
With my third concept level build, I've introduced my 3rd and 4th enemy entity. I really think this project is coming together. I have a couple tweaks to collision, but otherwise the physics are pretty much squared away.
#solodev #indiedev #gamedev #platformer #gamemaker #indiegame
April 17, 2025 at 12:48 AM
I'm making progress on the early development. I'm really enjoying this one.

#gamedev #solodev #indiedev #indiegame #gamemaker #retro #platformer
April 13, 2025 at 9:42 PM
Today I started, what will eventually become, my first mobile game. Once I get the mechanics worked out I'll begin adding the touch controls.
#indiedev #solodev #indiegame #gamemaker #platformer
April 13, 2025 at 3:11 AM
Here is the first look at the Mission Briefing available for players to watch on the Title Menu before starting the game.
#solodev #indiedev #indiegame #gamedev #gamemaker #scifi #spacesim #spacegame #gametutorial
April 8, 2025 at 2:41 AM
That feeling when you accidentally make something beautiful.
#solodev #gamedev #indiedev #indiegame #spacegame #scifi #spacesim #gamemaker #proximacentaurib
April 6, 2025 at 4:19 PM
The title of this one is "Don't Talk Shit To Aliens". I'm testing out the negative response dialogue tree, which ends with a blast.
#solodev #indiedev #indiegame #gamemaker #spacegame #scifi #spacesim #firstcontact
March 30, 2025 at 5:08 PM
March 25, 2025 at 4:59 PM
I think I'm finally finished with the Gaia BH1 location. I also got a lot of general bug fixing done today. Loving the game so far. What are you all thinking so far?

#solodev #indiedev #indiegame #gamemaker #feedbackwanted #scifi #spacesim #spacegame #blackhole
March 24, 2025 at 10:47 PM
I spent two hours working on falling into the black hole...totally an efficient usage of my time.
#solodev #gamedev #indiedev #indiegame #gamemaker #scifi #spacesim #spacegame #blackhole #nasa
March 23, 2025 at 4:38 PM
I cannot confirm, nor deny, the existence of a black hole in my game...
#solodev #gamedev #indiedev #gamemaker #scifi #spacesim #spacegame #blackhole
March 23, 2025 at 4:21 AM