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I don't think it's a coincidence that these are all first person. Blue Prince is as well, so imo it has a decent shot at becoming a hit.
I don't think it's a coincidence that these are all first person. Blue Prince is as well, so imo it has a decent shot at becoming a hit.
But I do agree that there should be a dedicated term for those games that are made completely independently.
But I do agree that there should be a dedicated term for those games that are made completely independently.
Was the publisher involved from the start, or was it only brought on to handle marketing and facilitate porting?
Is Hotline Miami not an indie game because it has a publisher? Is Star Citizen an indie game because it doesn't?
Was the publisher involved from the start, or was it only brought on to handle marketing and facilitate porting?
Is Hotline Miami not an indie game because it has a publisher? Is Star Citizen an indie game because it doesn't?
And please keep making PWL. In a sea of shallow, personality-based podcasts, it's refreshing to hear the insights of industry veterans.
And please keep making PWL. In a sea of shallow, personality-based podcasts, it's refreshing to hear the insights of industry veterans.
And like you said yourself, you can't talk about the state of the industry in public. So how are we supposed to learn?
And like you said yourself, you can't talk about the state of the industry in public. So how are we supposed to learn?
Almost 10 years later, SOMA's sci-fi horror is still unparalleled.
Its story is more relevant than ever and will remain on your mind long after the credits roll. And there's a Safe mode if you don't like horror!
Almost 10 years later, SOMA's sci-fi horror is still unparalleled.
Its story is more relevant than ever and will remain on your mind long after the credits roll. And there's a Safe mode if you don't like horror!
The third entry in this third-person shooter/tower defense mashup has perfected the formula.
Bigger maps, more traps and weapons, two campaigns and an innovative endless mode make this the definitive Orcs Must Die experience.
The third entry in this third-person shooter/tower defense mashup has perfected the formula.
Bigger maps, more traps and weapons, two campaigns and an innovative endless mode make this the definitive Orcs Must Die experience.
This Viking-themed RTS is easy to learn but hard to master.
Northgard has a variety of solo, coop and multiplayer modes, and is a shining example of post-launch support, receiving major updates over 6 year after release!
This Viking-themed RTS is easy to learn but hard to master.
Northgard has a variety of solo, coop and multiplayer modes, and is a shining example of post-launch support, receiving major updates over 6 year after release!
A dark fantasy roguelike where you have to manage your crew's physical and mental health to survive.
Its dark atmosphere and punishing systems make this one hard to get into, but if you persevere, you'll be hooked.
A dark fantasy roguelike where you have to manage your crew's physical and mental health to survive.
Its dark atmosphere and punishing systems make this one hard to get into, but if you persevere, you'll be hooked.
A dark fantasy roguelike where you have to manage your crew's physical and mental health to survive.
Its dark atmosphere and punishing systems make this one hard to get into, but if you persevere, you'll be hooked.
A dark fantasy roguelike where you have to manage your crew's physical and mental health to survive.
Its dark atmosphere and punishing systems make this one hard to get into, but if you persevere, you'll be hooked.