Veeke
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imveeke.bsky.social
Veeke
@imveeke.bsky.social
Hobbyist technical artist, mostly exploring 2.5D pixel art
WIP of a water shader I'm working on! Trying a more pixelated look this time without vertex displacement.

#pixelart #gamedev #screenshotsaturday
April 12, 2025 at 7:37 PM
Implemented chunks and editing multiple tiles at the same time. So far it's holding up very well!

#gamedev #pixelart
March 29, 2025 at 1:22 PM
Progress on the custom level editor!
I was able to implement a bunch of things that I couldn't figure out during my first 2.5D project, such as autotiling and mesh generation, so I'm very happy with how it's coming along.

#gamedev #pixelart
March 24, 2025 at 9:12 AM
Per texel shadows look so clean

#pixelart #gamedev
December 16, 2024 at 8:21 AM
Got the shearing to work with a perspective camera!

...Kind of, unfortunately shadows seem to disappear for some combinations of the shear/camera distance/far clip plane values, so I'd have to fix that before this becomes a viable setup :/
December 6, 2024 at 10:21 AM
Revisiting my 2.5D pixel art approach. I used to shear the geometry itself (by hand, because I was clueless), but I figured out how to get the same effect with a modified camera projection instead :)

#gamedev #pixelart
December 3, 2024 at 12:47 PM
🙂
November 9, 2024 at 3:18 PM
Behind the scenes video of my 2.5D pixel art project from 2022 👀

#pixelart #gamedev
September 24, 2024 at 10:27 AM