Impossibly Creative Games
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impossiblycr8v.bsky.social
Impossibly Creative Games
@impossiblycr8v.bsky.social
Small indie studio based in Central FL focused on modern games for retro consoles.

Bug Squashers coming…when it’s done 😉
Looks like @transcinderella.com is digging into the story of Bug Squashers…
November 23, 2025 at 3:42 AM
What's this? A possible redesign of Iggy?
November 22, 2025 at 2:45 AM
What’s this?! A new boss?!
July 5, 2025 at 9:58 PM
The first demo for Bug Squashers is now available on The Retro Verse and @itch.io!!!

More info: bugsquashersgame.com/bug-squasher...
January 19, 2025 at 8:26 AM
That last pesky crash bug has been squashed 😏

Alexis is hard at work prepping the first demo now, launching in the next few days on @itch.io and theretroverse.com!
January 12, 2025 at 7:30 AM
Yesterday, we added the bugs. Today, we added the ability to squash them.

As an added bonus, we've improved the Dash mechanic's animations to include a trailing ghost that disappears.

#gameDev #dailyDevlog
October 2, 2024 at 1:22 AM
We've added the first two bugs for you to squash!

#gameDev #dailyDevlog
October 1, 2024 at 2:00 AM
Today we've implemented a new dash mechanic to the game, complete with sound effects, a charge system, and a pickup that speeds up the recharge process.

#gameDev #dailyDevlog
September 30, 2024 at 3:14 AM
What kind of platforming game would we be without jumps?Good thing we finished the jump code today 😜

We've got regular jumps, double jumps, and wall jumps! Plus, you can use them all from the...jump!

Follow the Bug Squashers Daily Devlog series on YouTube - tinyurl.com/dailydevlogs

#gameDev
September 29, 2024 at 1:30 AM
Today we kick off new Daily Updates series for Bug Squashers, coming in early 2025 to the NES!

In our first update, we look at our animation tests for the Idle, Walking, and Jumping animations. For more on Bug Squashers, check out our YouTube channel for full devlogs, soundtrack previews, and more!
September 24, 2024 at 3:06 PM
Look what was just delivered by UPS!

Bug Squashers isn’t even close to done yet, but holding the physical cartridge for the first time was an incredibly surreal and magical feeling.

#gamedev
September 5, 2024 at 5:41 PM
Are you ready to encounter the Resource Leech? I’m not sure if Iggy is 😳

And this is just the first boss. What else are we up to? 🤔

#gameDev #gameDesign #conceptArt
September 3, 2024 at 7:12 PM
For #screenshotSaturday this week, we present…our actual game box and cartridge!

As we plan on an eventual physical release, we figured we’d do it with style. This is just a test run, but we’re so excited about how it turned out 😍

For now, this cart will be our flash cart for hardware tests.
August 31, 2024 at 2:54 PM
Bug Squashers’ first boss is starting to take shape. How’s Iggy going to squash a bug this big?! 😳

#gameDev #gameDesign
August 30, 2024 at 8:17 PM
Inspiration comes from everywhere, including our kids. When one of your kids suggests a boss or enemy idea, you listen. Sometimes it’s just what you need 🥰

#gamedev #gamedesign
August 28, 2024 at 6:20 PM
We have to do #screenshotSaturday a little differently this week since we're still working with a demo level. Instead, you get a box art reveal!

#screenshotSaturday #gameDev
August 24, 2024 at 3:28 PM
It's our first official #screenshotSaturday!

This is just a movement demo level, but it's a start :)
August 17, 2024 at 4:52 PM
Hey, BlueSky! @transcinderella.com thought we should probably set up an account here since it’s where all the best #gameDev people hang out 😉

That and she didn’t want her main main account to be all promo for our games 🤷🏼‍♀️

We just officially announced our first game, Bug Squashers for the NES!
August 16, 2024 at 9:25 PM