Junni Enriquez- imaginaryjunni.bsky.social
imaginaryjunni.bsky.social
Junni Enriquez- imaginaryjunni.bsky.social
@imaginaryjunni.bsky.social
Animator on Sonic Prime, TMNT, Mega Man, Barbie and other stuff. Also a Bulbasaur Enthusiast
Twitch: http://bit.ly/2RXKDKM
better in his next game. He's still very, for the lack of better words, robotic and movement hasn't changed since the 90s with the slide. Finding ways to use the gear system with his abilities to change his traversal to would be the thing he needs to better integrate to platformers of recent years.
December 15, 2025 at 1:50 AM
I love Mega Man and all but I've just realized that Rock getting new abilities isn't the issue. It's carrying them from game to game. Like there's only so far you can go with the game if he resets his abilities going from one to the next. The Speed and Power gear is dope but I hope they implement it
December 15, 2025 at 1:48 AM
I'd rather they take their time tan develop slop. It was only very recently that they decided to bring Mega Man into the new world of gaming as an IP so it has a lot of catching up to do and from the looks of it, the new game seems to be directly after MM11 with maybe Protoman in the mix?
December 12, 2025 at 12:43 PM
That said it's fine for like still assets like statues or for 3d printing. 3D printing people would still need to tesselate it so that it can be 3d printed or else it'll come out blocky(unless thats the kind of effect they want)
October 29, 2025 at 4:17 AM
Grew up catholic, I had a talk about drugs and alcohol, not the birds and the bees
October 28, 2025 at 5:12 AM
Btw this was scaled up x4 just to be able to show the details. If you're a #pixelartist in the games industry, especially one that manages to animate and also add so much detail, MAAAADDD RESPECT! That shit's so hard. Like this simple thing took all my brain power to do!
October 23, 2025 at 5:41 PM
I love that he's holding on to the other shadow for security.<3
January 2, 2025 at 10:35 AM
They could do what Blender did and give the option for a "Maya Classic" or hotkeys that would help people transition from one program to another until they become more confident with the new layout. It's so unnecessarily bulky and sure you can customize things but that's just an extra step you know?
November 25, 2024 at 2:17 AM
I believe that but honestly the UI in Maya wasn't all that great to begin with. It was just workable and at this point I think they have a hard time switching cause the entire industry uses this interface and it would put a hold/ slow down on a bunch of their productions.
November 25, 2024 at 2:14 AM
I sent my file in a couple of minutes before the deadline, I hope it made it in your inbox on time. Either way, thank you for the opportunity and I wish good luck to all the applicants.😄
November 18, 2024 at 5:55 AM
I rigged the Agumon to initially be a mod smash bros but I got super busy I kinda forgot to do the rest of the animations.
November 18, 2024 at 12:27 AM
Naw I kinda get that, it feels more cathartic since the payoffs are usually a lot more real and believable.
November 17, 2024 at 11:54 PM