ilitarist
ilitarist.bsky.social
ilitarist
@ilitarist.bsky.social
So in CK terms it's a game with a single culture and no religion, but on the other hand its Feudal structure is guaranteed to make sense and stay interesting. E.g. there's no way to prevent your vassals from waging war on each other or outside, but also you can always dishonorably intervene.
December 17, 2025 at 11:04 AM
It's a much smaller and focused game, but Star Dynasties does that. It's obviously inspired by CK and uses its space setting to justify an interesting set of rules, while also benefitting from not having to portray historical realities you would expect from a game like that.
December 17, 2025 at 11:02 AM
Wargames. I like tactical games, I like historical grounded settings, those games look right up my alley. But every time I try to get into them I feel dumb. I thought I wnat huge complex clashes, but turns out what I really want is to cast ice spell on a red blob and feel smart about it.
December 16, 2025 at 12:07 PM
This reminds me of how modern Hitman games use probably the most player-hostile DRM/always online service in a single player game and no one really cares as the games are good.
December 15, 2025 at 11:10 AM
"Have I told you how it felt to live through the Order 66? I was at Altair 4 at the time. It was as if the sorrow sang in the Force, and then there was silence, as if I was banished from sanctuary, as if I lived through the theater of pain, orchestral version."
December 11, 2025 at 11:14 AM
I think it also sounds and reads not as good as what it replaces. It's much easier to miss that "B" in BCE than mix up AD and BC.
December 7, 2025 at 3:08 PM
The real question is what took them so long. Rome 2 and WH were percieved as reliable moneymakers and they didn't want to compete with them, so everything else was just an experiment? This would explain why Three Kingdoms support was suddenly stopped.
December 5, 2025 at 7:52 AM
It is not the best way to end Court and Country disaster.
November 2, 2025 at 7:30 PM
We'd see that last phrase more often in combat logs of tactical RPGs if developers were interested in providing truly immersive experience.
October 26, 2025 at 4:28 AM
Endless Space 2 is a beautiful game with beautiful systems but they forgot about AI and diplomacy which would make all these mechanics come together - and thus it causes a reaction Len is talking about. It feels meaningless and boring.
October 24, 2025 at 8:57 AM
Naturally MoO belong in the past, I wouldn't touch them if not for a remake. After playing it and being surprised how fun it was I tried to find something as good among modern space 4X and it's depressing to see the bloat and lack of elegance in design. They turn me into old man yelling at cloud.
October 24, 2025 at 8:55 AM
First, no one forces games to have so many cities/colonies. Second, there are ways to make controlling a lot of them. I don't want to be "the best design was produced 25 years ago" guy, but MoO1 already did so. Admitedly by making colony management non-existent after the initial growth, but still.
October 23, 2025 at 2:58 PM
This is an especially insidious trap. I see many games want to be noticed so they're labeling themselves as a spiritual successor to X, drawing a lot of comparisons. Every release of Master of Orion 2 style game probably causes a lot more MoO2 reinstalls than new game sales.
October 23, 2025 at 7:22 AM
With so many systems players need starlanes for clarity, but those make everything even more boring, and rob you out of feeling of growing power when your ships travel far and fast.
October 23, 2025 at 7:08 AM
The game revolved around those 2 planets, they really affected your judgement. There were no starlanes but manageable size of the galaxy made it easy to understand where you could reach and where the "frontlines" are. Nowadays we have space with 100s of planets and I don't care about any of them.
October 23, 2025 at 7:06 AM
Recently I got into Remnants of the Precursors (Master of Orion 1 free remake). I haven't played MoO1 or 2, but I played successors and now it's obvious to me that most of the attempts to make space interesitng made it worse. In MoO1/RotP you had 60 planets in the galaxy, 2 of them doubled research.
October 23, 2025 at 7:05 AM
Так понятнее, да.
Остаются вопросы, почему они делают игру, ориентируясь на самые модные тренды 2013-го года, но это я уже как-то могу сам додумать.
October 16, 2025 at 3:44 PM
Я это спрашиваю не с точки зрения искусства (мне в общем не обидно, что я больше не увижу таких игр), но я пытаюсь понять, какая рационализация за всем этим. У NetEase какая-то хорошая инфраструктура на эту тему, и им легче хоть какую мультиплеерную игру продать, чем очередную обычную игру QD?
October 16, 2025 at 3:05 PM
Я искренне не понимаю, как такое происходит в 2025-м году. У них есть какие-то примеры компаний, которые были успешными производителями сюжетно-ориентированного сингплеера и перепрофилировались из этого в мультиплеер? Даже какие-нибудь BioWare на момент перехода хотя бы добавляли MP в свои SP-игры.
October 16, 2025 at 1:49 PM
У меня в 0.49 была отвратительная производительность на Steam Deck почему-то, но надеюсь уж в таком-то релизе заработает нормально.
September 29, 2025 at 3:22 PM
Среди всего этого хтонического кошмара Георгий напоминает мне о Kevin из Cabin in the Woods.
September 29, 2025 at 2:11 PM
What a shame.
September 25, 2025 at 8:56 AM
I just came here to say something like that.
I haven't seriously played MoO1 back in the day, but recently I've encountered Remnants of the Precursors (relatively faithful free remake of MoO1) and it blew my mind. Simple mechanics all work together creating emergent story with active actors.
September 19, 2025 at 10:01 AM
AI Summary не предлагал?
September 10, 2025 at 3:05 PM