Iiro
iirito.bsky.social
Iiro
@iirito.bsky.social
Architect from Helsinki
Reposted by Iiro
Square Enix, Sega, Taito and Capcom commit to "archiving past (game) development materials".

"These materials are important for accurately documenting the history of Japanese games"

www.gamesindustry.biz/square-enix-...
April 22, 2025 at 11:16 PM
Reposted by Iiro
An architect designs a space for utility. It should be easy to navigate a building to your destination.

Generally level designers design space as a challenge to overcome. We clearly frame goals and landmarks but the path between is meandering.
May 10, 2025 at 11:20 PM
Reposted by Iiro
new blog post: turned my gdc 2025 level design theory talk into a blog post www.blog.radiator.debacle.us/2025/05/spac...
Space is not a wall: toward a less architectural level design
Maybe video game level design theory needs less focus on architecture? And maybe I'm part of the problem? My bad.
www.blog.radiator.debacle.us
May 10, 2025 at 8:12 PM