And I took that personally.
The score markers wrapped around the board strongly imply "Euro game", but I always thought they had a lot of overlap with war games.
Now I want to see someone make a wargame alignment chart where 40K and Risk are on opposite corners...
The score markers wrapped around the board strongly imply "Euro game", but I always thought they had a lot of overlap with war games.
Now I want to see someone make a wargame alignment chart where 40K and Risk are on opposite corners...
For us? I'm really hoping that the general public is getting close to as sick of this as I am.
For us? I'm really hoping that the general public is getting close to as sick of this as I am.
There are people who love those games just as much as you do and are making the sequels you always wanted, just go find them!
There are people who love those games just as much as you do and are making the sequels you always wanted, just go find them!
We've seen large scale resistance nationwide so the possibility of a general strike exists, but I worry about how they'd choose to respond.
We've seen large scale resistance nationwide so the possibility of a general strike exists, but I worry about how they'd choose to respond.
But that creates First Order Optimal Strategies at high levels of play, which feel like cheese
But that creates First Order Optimal Strategies at high levels of play, which feel like cheese
Others are right about resourceful strategies not being as deeply designed for, but I also think this problem is connected to a cultural association between resourcefulness and trickery/dishonesty.
Others are right about resourceful strategies not being as deeply designed for, but I also think this problem is connected to a cultural association between resourcefulness and trickery/dishonesty.
Color identity is about the traits that are implied/encouraged for cards of certain colors, and the color pie defines how those traits are shared and divided. That seems like it supports your point.
Color identity is about the traits that are implied/encouraged for cards of certain colors, and the color pie defines how those traits are shared and divided. That seems like it supports your point.
There are already some cards that lean on the walls of the color pie or break convention with color identities. What makes this a major departure?
There are already some cards that lean on the walls of the color pie or break convention with color identities. What makes this a major departure?
Commanders would have a much wider pool of cards available to them, but how will that impact the game?
Is it power creep, deck monotony, EDH feeling more like Modern?
Not critical, genuinely curious.
Commanders would have a much wider pool of cards available to them, but how will that impact the game?
Is it power creep, deck monotony, EDH feeling more like Modern?
Not critical, genuinely curious.
Imagine if Camelot came out of JRPG retirement for a Pokemon game
Imagine if Camelot came out of JRPG retirement for a Pokemon game
I liked PLA, but I'm gonna wait for player reviews on PLZA.
I liked PLA, but I'm gonna wait for player reviews on PLZA.
I've been saying for over a decade that sales numbers have to TANK before they even consider any real change, but players start saying "the next game will be better" a week after a new one comes out. I just can't see it happening.
I've been saying for over a decade that sales numbers have to TANK before they even consider any real change, but players start saying "the next game will be better" a week after a new one comes out. I just can't see it happening.