idovelemon.bsky.social
@idovelemon.bsky.social
Reposted
Still one of the most accessible explanations of the rendering equation out there
November 18, 2024 at 8:26 PM
Reposted
Ten Minute Physics has a new episode on Rigid Body Simulation. I don't think Matthias is on here (yet?), but I can't recommend this series highly enough. If you're interested in physics simulation at all, you should definitely check it out. matthias-research.github.io/pages/tenMin...
Ten Minute Physics
matthias-research.github.io
November 11, 2024 at 9:56 AM
Reposted
Here's something I've been working on that's (hopefully) useful for others: a single-header spherical harmonics support library for HLSL 2021

github.com/TheRealMJP/S...
GitHub - TheRealMJP/SHforHLSL: SH for HLSL 2021
SH for HLSL 2021. Contribute to TheRealMJP/SHforHLSL development by creating an account on GitHub.
github.com
November 4, 2024 at 2:20 AM
Reposted
The first public release of tiny_bvh is now available from Github:

github.com/jbikker/tiny...

tiny_bvh.h is a single-header library without dependencies that rapidly builds and traverses a BVH for you. Have a look at the example to see how easy to use it is!

Feedback welcome.
October 30, 2024 at 2:32 PM
Reposted
Enterprise PBR Shading Model v2025: dassaultsystemes-technology.github.io/EnterprisePB...
dassaultsystemes-technology.github.io
October 29, 2024 at 9:33 PM