Icefish Software
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icefish-software.bsky.social
Icefish Software
@icefish-software.bsky.social
Indie video game developer.

Creator of Arid Arnold.

https://icefish-software.itch.io/
This is harder than you think for Japanese, they have very particular rules about line breaks.
November 24, 2025 at 9:49 PM
Impressive.
November 21, 2025 at 8:21 PM
Did you make all these games?
August 17, 2025 at 2:49 PM
I'm particularly proud of my little monkey sprite
August 3, 2025 at 4:51 PM
You could either always set the camera scaling to an integer amount or use a shader to make an inbetween option(less sharp): colececil.dev/blog/2017/sc...
Scaling Pixel Art Without Destroying It
When I started using pixel art in game development, I assumed that it would easily work at any screen resolution, since modern screen resolutions are much hi...
colececil.dev
June 5, 2025 at 6:44 PM
Is it me or is the perspective on his arm kind of fucked up? Like the lady in blue is in the background but somehow his arm is grabbing her in the foreground. Can't make sense of it
May 25, 2025 at 10:20 AM
This season is like a quantum leap in quality from the other seasons, which is saying a lot because those are classics too
May 23, 2025 at 12:13 PM
AI user spotted
April 26, 2025 at 5:31 PM
Looks great
April 19, 2025 at 8:15 PM
AIs prompting AIs that prompt themselves to generate more prompts to finish tasks. If we keep prompting the AI more and more, it will improve right? Even if the underlying AI isn't any more intelligent, right? Just a few more prompts bro please I promise it will work...
February 8, 2025 at 1:29 PM
For the random rooms, how do you make sure that the levels are possible to complete?
January 25, 2025 at 11:38 PM
There's many things which are extra complicated rust:

* Macros
* Trait bounds
* async

Somtimes you look at a function signature and think "oh brother what am I getting myself into here"

I am a c++ dev so I also think about memory. I understand the complexity. But I don't always understand rust
January 25, 2025 at 11:22 PM