I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
We have validated the codecs on a wide range of devices, collaborated with IHVs and other partners to guarantee excellent support, and developed solutions to the numerous device idiosyncrasies.
We have validated the codecs on a wide range of devices, collaborated with IHVs and other partners to guarantee excellent support, and developed solutions to the numerous device idiosyncrasies.