Ian Waters
ianwaters.bsky.social
Ian Waters
@ianwaters.bsky.social
Designing design tools. Developer/ creator of Cavalry.app. Rhubarb enthusiast. Cumbrian. Based in Sheffield, UK.
Spent the last few days working on a mesh feature for Cavalry. It's already very fun, and super useful. This will be in the 2.4 beta within the next couple of weeks.
February 5, 2025 at 9:50 AM
Spent a bit of time this week adding multiple viewport support to @cavalryapp.bsky.social, it means you can see two compositions at the same time which will reduce the amount of jumping between comps.
November 22, 2024 at 2:02 PM
It's an interesting challenge working out how to represent some of the features like Random, at the moment the bars here represent some sample random numbers, which is useful when using the graph like this to 'bias' the Random numbers (mostly low, with a few very high random numbers).
November 18, 2024 at 4:59 PM
I've slowly been adding live previews to the @cavalryapp.bsky.social Attribute Editor, it'll make editing shaders and effects layered in stacks much easier.
November 18, 2024 at 4:59 PM
This one shows the underlying Pre-Comp that's powering it, just a Noise Shader and some blurred text.
November 15, 2024 at 1:42 PM
I spent yesterday afternoon down an isolines rabbit hole. Fun stuff. This may well end up in a @cavalryapp.bsky.social update later in the year.
November 15, 2024 at 1:42 PM