Ian Henry
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ianthehenry.bsky.social
Ian Henry
@ianthehenry.bsky.social
i work at the intersection of set theory and figurative language

http://ianthehenry.com | http://bauble.studio | http://janet.guide | http://toodle.studio
unless the points are all equidistant i don't think there's a solution that will give constant slope everywhere. i think you'd get a closer approximation it if you can raise the heights of your drain points (seems physically plausible) and also optionally allow draining off the edge
October 4, 2025 at 3:14 AM
I don't understand the question yet
September 30, 2025 at 1:54 AM
You can try! I don't really know anything about computational geometry beyond what I learned for that article but I can do my best.
September 26, 2025 at 8:52 PM
bauble.studio ! Still Janet but very different from raylib
Bauble
bauble.studio
May 17, 2025 at 10:11 PM
theo jansen: www.strandbeest.com
Strandbeest
www.strandbeest.com
February 6, 2025 at 6:01 PM
beautiful!
January 19, 2025 at 6:53 PM
if you don't think about repetition as consisting of individual tiles, but just as "space itself is periodic," then you can use any periodic function distort space in fun and interesting ways. i think this is really neat! is this worth a blog post? i dunno
January 19, 2025 at 6:20 AM
but really what's happening is that *space* doesn't move at a constant rate anymore. or an easier way to think about it: the camera turns around and scans the shape "backwards" when it reaches the edge of a cell. the discontinuity is gone because the "camera" never "jumps"
January 19, 2025 at 6:17 AM
you can think of traditional sdf tiling as a sawtooth function of space: when you reach the edge of one cell, wrap around and start the next cell -- producing discontinuities as you go. by taking a triangle wave instead, each cell is basically mirrored
January 19, 2025 at 6:14 AM
because it's 3d printed i didn't need a traditional hook; instead the "chain" threads through a curved hollow in the pieces which is kinda neat

anyway this was mostly an experiment to see more of sculpteo's materials (the silver is solid but the rest are plated brass)
January 17, 2025 at 12:14 AM
thank you!
January 12, 2025 at 2:28 PM
oh thanks!
January 11, 2025 at 8:03 PM
aw thanks! most of the examples came from screwing around with bauble and picking my favorite things i'd done over the past few months. but also yeah lol i can confirm that the interactive bits alone took a few hours...
January 11, 2025 at 3:45 AM
haha i'm glad!
January 11, 2025 at 3:25 AM
oh thank you!
January 11, 2025 at 2:39 AM
oh thanks! let me know if you end up using it!
January 11, 2025 at 2:38 AM