Ian Kettlewell
ianjk.com
Ian Kettlewell
@ianjk.com
Designer and programmer

@kettlecorn over on Twitter
A big part of went wrong, for me, was Meta's software.

Software jank is many times worse in VR and the software + headset discomfort rewired my brain into not enjoying the medium.

Before that I had spent dozens of hours in the DK2 and HoloLens and mostly enjoyed the experience.
November 13, 2025 at 1:15 AM
Pre the metaverse wave I was building out a VR product, a 3D modeling tool, banking on the idea that the killer feature of VR would be 'worlds' crafted by users.

It became difficult to stay motivated working on a product in a medium that was very uncomfortable for me.
November 13, 2025 at 1:15 AM
I'm leery of the term. It evokes this idea that a designer is just 'discovering' what the player wanted all along, but I think most of the time designers are creating new experiences the players never quite knew they wanted.

Asking "Does this fulfill the player's fantasy?" feels limiting.
November 7, 2025 at 2:07 AM
I've thought about something like this in a cyberpunk setting where most of what you do is figure out how to navigate esoteric public transit, traverse neighborhoods, gather info, and figure out daily life.
November 4, 2025 at 2:22 AM
Something that scares me is how so many more people want to pick and choose "facts" that feel the best. So many people just say "no [some alternate reality] is correct" despite the evidence, and it seems AI generated video may greater enable that.
November 1, 2025 at 8:07 PM
For creative disciplines this means it will become important to have a public persona, and to help people understand the personalities and lives behind a work.
March 28, 2025 at 9:09 PM
Maybe it's too complex, but yes it'd be more automatic.

I think it could get to the point where if just a few people with some credibility block someone it'd immediately take effect for most other reasonable people.

It's probably like a "recommended follows" algorithm but in reverse.
November 14, 2024 at 4:11 AM
A thought: On BlueSky it's public who blocks who.

I think something useful would be an ability to say "I trust this person" and that defines a sort of graph of who trusts who.

Based on networks of trust if someone credible blocks an account it could instantly percolate to thousands.
November 13, 2024 at 10:44 PM
I love how success in games is so often 'just' about having taste, wanting to make something novel, and having empathy for the player.

It perpetually frustrates people who prefer a world view where creativity and craft isn't important.
November 13, 2024 at 10:40 PM
It will be powerful to be able to say "I trust this person" and then you benefit from their network of trust / distrust.

Like a repetitional grapevine, but instantaneous. If a person hits a threshold of untrustworthiness in your network they can be blocked preemptively.
November 13, 2024 at 10:35 PM
I view Trump as almost a simple machine that does very basic things to redirect and amplify energy in basic ways.

Put him into the right maelstrom of chaotic energy and emergent behavior causes the ecosystem to gradually organize around him. Like ant death circles.
November 9, 2024 at 7:57 PM
I noticed @nytimes.com on here the other day.
November 9, 2024 at 3:58 PM
I’ve searched for “Metal rust” before trying to find a library that integrates the Rust programming language with the Metal graphics API.
October 10, 2023 at 9:10 PM