DK Bananza seems like it may have some level of advanced reflections on some surfaces?
Whatever it is, it's enough to catch out of screen space info with a good level of perspective correctness and more curiously catch geometry changes to deformation by the player
DK Bananza seems like it may have some level of advanced reflections on some surfaces?
Whatever it is, it's enough to catch out of screen space info with a good level of perspective correctness and more curiously catch geometry changes to deformation by the player
At the very least it's stuck in 60hz mode vs 60fps in a 120hz container which does?
At the very least it's stuck in 60hz mode vs 60fps in a 120hz container which does?
Will have to thread this as Bluesky doesn't support multiple video uploads. But this is Minit on a friend's Switch 2 he sent me.
Will have to thread this as Bluesky doesn't support multiple video uploads. But this is Minit on a friend's Switch 2 he sent me.
There is some blur, but some elements have next to no blur. The last image being the worst case of it but even there Link and the Pillar have no blur and DoF is active.
There is some blur, but some elements have next to no blur. The last image being the worst case of it but even there Link and the Pillar have no blur and DoF is active.
Its true HDR ability can't be tested without a proper HDR ground truth
But me and others haven't had ghosting issues?
Here's Minit, a high contrast example
Its true HDR ability can't be tested without a proper HDR ground truth
But me and others haven't had ghosting issues?
Here's Minit, a high contrast example
Which if so, will probably get added to the Desktop branch in the next DLL
Which if so, will probably get added to the Desktop branch in the next DLL