- controllable player character
- hit detection
- projectile speed/size based on note volume
- slightly less boring placeholder graphics
#TidalCycles #LiveCoding #Algorave #Godot #GameDev
- controllable player character
- hit detection
- projectile speed/size based on note volume
- slightly less boring placeholder graphics
#TidalCycles #LiveCoding #Algorave #Godot #GameDev