Dmitry Shevchenko
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hunterdi.bsky.social
Dmitry Shevchenko
@hunterdi.bsky.social
TALLBOYS | Director / Game Designer @tallboys.bsky.social
Yeah, development on CryEngine was really painful at times, but ever since I switched to UE, I keep catching myself wanting to tweak tools and pipelines to work more like they did in CryEngine

(though we’ve already made some transform tools and a ToD system for ourselves, ahah)
February 13, 2025 at 1:51 PM
The same goes for my Cyberpunk walkthroughs! Turning off the minimap at the start of the game was the best decision.
On the other hand, a lot of my friends just can’t play without it—they get completely lost even in well-designed parts of the locations.
February 6, 2025 at 4:24 AM