"What if a fly had a bucket list?"
It's a deceptively smart and heartfelt game, experienced 60 seconds at a time.
Full video breakdown here ↓
"What if a fly had a bucket list?"
It's a deceptively smart and heartfelt game, experienced 60 seconds at a time.
Full video breakdown here ↓
World of Horror is like Junji Ito meets Pokémon meets total psychological collapse.
Full video in the thread below!
World of Horror is like Junji Ito meets Pokémon meets total psychological collapse.
Full video in the thread below!
👻 World of Horror
🚇 Exit 8
📸 MADiSON
Link to the full video in the thread.
👻 World of Horror
🚇 Exit 8
📸 MADiSON
Link to the full video in the thread.
Lorelei and the Laser Eyes is deliberate, surreal, and unlike any puzzle game in a long time. Feels like a Kubrickian fever dream wrapped in a logic test.
Link to the full video in the thread ↓
Lorelei and the Laser Eyes is deliberate, surreal, and unlike any puzzle game in a long time. Feels like a Kubrickian fever dream wrapped in a logic test.
Link to the full video in the thread ↓
☠️ Little Nightmares III and its IP journey
⛏️ Deep Rock Galactic: Survivor and the rise of survivor-likes
💸 Game Pass and why it’s still the last good deal in games
open.substack.com/pub/huco/p/c...
☠️ Little Nightmares III and its IP journey
⛏️ Deep Rock Galactic: Survivor and the rise of survivor-likes
💸 Game Pass and why it’s still the last good deal in games
open.substack.com/pub/huco/p/c...
You’re not just dodging — you’re mining your way out.
Full video in the thread 👇
You’re not just dodging — you’re mining your way out.
Full video in the thread 👇
It’s funny, tactical, weirdly tense. It's bullet heaven with brains.
Link to full video in thread 👇
It’s funny, tactical, weirdly tense. It's bullet heaven with brains.
Link to full video in thread 👇
It's just a single goal, some random tools, and total chaos.
Pick it up on Steam and Switch for $8 (that's less than lunch!)
It's just a single goal, some random tools, and total chaos.
Pick it up on Steam and Switch for $8 (that's less than lunch!)
Link to the full video in the thread.
Link to the full video in the thread.
You go from satisfyingly fluid movement to an awkward, clumsy dolphin section that drags on way too long. It’s a reminder of how fragile flow state can be, and how fast it can fall apart.
(link to full video in reply)
You go from satisfyingly fluid movement to an awkward, clumsy dolphin section that drags on way too long. It’s a reminder of how fragile flow state can be, and how fast it can fall apart.
(link to full video in reply)
Do you want to move or do you want to shoot?
Your weapons in the game double as movement abilities, so there's this constant balance of offense and mobility that awakens the speedrunner inside us all.
(Link to full video in reply)
Do you want to move or do you want to shoot?
Your weapons in the game double as movement abilities, so there's this constant balance of offense and mobility that awakens the speedrunner inside us all.
(Link to full video in reply)
It mixes FPS mechanics with puzzle platforming under a heavy blanket of speedrunning charm — and somehow still leaves room for a romance subplot.
It’s weird, it’s sharp, and kind of brilliant.
(Link to full video in reply)
It mixes FPS mechanics with puzzle platforming under a heavy blanket of speedrunning charm — and somehow still leaves room for a romance subplot.
It’s weird, it’s sharp, and kind of brilliant.
(Link to full video in reply)
You’re always on rails, but they’re invisible. And you just feel smart the whole time.
That’s Cocoon.
(I go deeper on the how and why in the full video 👇)
You’re always on rails, but they’re invisible. And you just feel smart the whole time.
That’s Cocoon.
(I go deeper on the how and why in the full video 👇)
One of the smartest puzzle games I’ve ever played.
I go deeper into how and why. Watch the full episode in the comments.
One of the smartest puzzle games I’ve ever played.
I go deeper into how and why. Watch the full episode in the comments.
One screen. Infinite stress. Every room builds on the last with surgical precision. It’s intense, elegant, and shockingly replayable.
(Link to full video in reply)
One screen. Infinite stress. Every room builds on the last with surgical precision. It’s intense, elegant, and shockingly replayable.
(Link to full video in reply)
Instead, it’s a perfectly crafted stress machine.
Every choice about what to carry, when to run, and where to dig tightens the screws. But what makes it work is how fair it all feels. The game doesn’t punish you. You punish yourself.
Instead, it’s a perfectly crafted stress machine.
Every choice about what to carry, when to run, and where to dig tightens the screws. But what makes it work is how fair it all feels. The game doesn’t punish you. You punish yourself.
The game is masterclass in how to make failure feel fair, and you coming back anyway.
(Link to full episode in reply)
The game is masterclass in how to make failure feel fair, and you coming back anyway.
(Link to full episode in reply)
And honestly? They slap.
What used to be a throwaway mechanic is now the core loop. It’s surprisingly tense, emotional, and fun.
And honestly? They slap.
What used to be a throwaway mechanic is now the core loop. It’s surprisingly tense, emotional, and fun.
It’s turning into something bigger.
Peak, Cairn and Jusant aren’t about getting from point A to B. They’re about tension, rhythm, and turning vertical movement into meaning.
Our latest video peeks (PEAKS?!) at where climbing games might go next.
Full video 👇
It’s turning into something bigger.
Peak, Cairn and Jusant aren’t about getting from point A to B. They’re about tension, rhythm, and turning vertical movement into meaning.
Our latest video peeks (PEAKS?!) at where climbing games might go next.
Full video 👇
Usually that means combat. But lately, I’ve been obsessed with a different kind:
Climbing.
Quiet. Physical. Personal.
Our latest video explores why climbing mechanics might be one of the most powerful tools in modern design.
Link in the reply 👇
Usually that means combat. But lately, I’ve been obsessed with a different kind:
Climbing.
Quiet. Physical. Personal.
Our latest video explores why climbing mechanics might be one of the most powerful tools in modern design.
Link in the reply 👇
We took a peek (peak!?) into why climbing is suddenly everywhere, why it’s quietly so tense and beautiful, and what makes it work so well in design.
🧗♂️ Watch it here: youtu.be/a6BzzvwUGZA?...
What’s your favorite climbing mechanic?
We took a peek (peak!?) into why climbing is suddenly everywhere, why it’s quietly so tense and beautiful, and what makes it work so well in design.
🧗♂️ Watch it here: youtu.be/a6BzzvwUGZA?...
What’s your favorite climbing mechanic?