Marlene - 3D Character Artist
hubr1s69.bsky.social
Marlene - 3D Character Artist
@hubr1s69.bsky.social
✨3D Character Artist (sometimes does 2D art)
✨Alumni from Think Tank Training Centre and TAW
✨Portfolio - https://marlenelynnbeumker.artstation.com/
✨She/Her
✨contact me through: marlenelynnb@outlook.com
probably (hopefully) the final post about the shoulderpiece! gonna finish up the halo today and then wait for feedback on it and then move on to the rest of the armor :3c
June 13, 2025 at 1:14 PM
one more little detail shot
June 11, 2025 at 8:36 PM
still chipping away at this, lots of improvements to be made regarding the feathers and metal surface :3c using this as a benchmark for the rest of the project to settle on a level of detail/finish
June 11, 2025 at 8:36 PM
mostly done with the wings for now!
full before and after, really happy that I revisited them :3
June 3, 2025 at 1:22 PM
sike, redoing the upper wings right now after doing the bottom ones and figuring out the look i want to go for, it's still a bit too messy right now tho
June 3, 2025 at 7:57 AM
on the feather redemption road! before and after (upper wings only for now)
started a mentorship with piotr zielinski today :3c well yesterday sort of! feels great to get some really focused input and feedback on the project; already implemented the first few proportion changes and mesh clean-up
June 2, 2025 at 7:18 PM
finally did the tassets! also did some lookdev for the rough bandages/linen scraps >:3 i want to do some custom chainmail tomorrow so that's next on the list
May 29, 2025 at 7:42 PM
2/3 main props done! just the sword to go now, shouldn't be much to do though since i did most of it in maya already
May 29, 2025 at 12:12 PM
book wip! working on the ribcage-y detail atm, kinda enjoyable to just wing it in the spirit of average medieval skeleton depictions
May 24, 2025 at 2:24 PM
started laying out some of the ornaments and did more overall shape/design adjustments! gonna be at a stage soon where it's just mainly detailing
May 21, 2025 at 11:59 AM
plus a fullbody test
May 19, 2025 at 11:40 AM
scary looking guy
May 19, 2025 at 11:16 AM
did a bit of face sculpting today, not super close to the reference yet but its getting there
May 18, 2025 at 1:06 PM
resimmed AGAIN! with a clean base-retop this time
and i worked on the shoes a bit :3c
next up are the gloves and then actual detailing
May 16, 2025 at 12:54 PM
also pushing off working more on the face and likeness................. the proportions look a little funky without the helmet but i'm going off the concept/stylized games like elden ring small head long limbs
May 15, 2025 at 1:39 PM
first resim, still some positioning things to fix!
i'm gonna force myself to do the boots next, they are bothering me so much
May 15, 2025 at 1:36 PM
started simming some things and testing them in ZBrush, definitely need to re-sim the skirt with some colliders to make it flare more
also got my props ready for sculpting!
gonna do another proportion adjusting round after i get the simming done, he feels a bit too blocky at the moment
May 14, 2025 at 1:16 PM
i keep forgetting how much i love just simple maya subdiv modeling, its like meditating
May 12, 2025 at 8:25 AM
did some very relaxing work on the helmet today :3c sundays really are for sculpting
May 11, 2025 at 2:19 PM
mwah
May 9, 2025 at 2:23 PM
long time no see!! i'm back on my bullshit while trying to land my first studio job
May 7, 2025 at 1:24 PM
she has some proportional issues but shes cute i think
April 17, 2025 at 4:17 PM
some sketchbook pages
April 5, 2025 at 1:51 PM
more concepting and testing
March 31, 2025 at 5:54 PM
rubbing my hands like a fly...... figuring out the backstory and design now!
March 28, 2025 at 9:15 AM