jMonkeyEngine Hub
hub.jmonkeyengine.org.web.brid.gy
jMonkeyEngine Hub
@hub.jmonkeyengine.org.web.brid.gy
Community site for the jMonkeyEngine

🌉 bridged from 🌐 https://hub.jmonkeyengine.org/: https://fed.brid.gy/web/hub.jmonkeyengine.org
I made a Jmonkey community game jam!
yes, it is releasing now
hub.jmonkeyengine.org
December 19, 2025 at 7:02 PM
I made a Jmonkey community game jam!
Will there be a theme for this jam?
hub.jmonkeyengine.org
December 19, 2025 at 7:02 PM
Making my dream game!
pspeed: > Honestly, you should wait until you have something playable before building a community. Agreed. I’ve found that trying to build a community too early (pretty much any time before the game is available to wish list or play-test) was mostly a waste of my effort. Anyone who was interested in my game 3-4 years ago has disappeared, and currently I only post my game to social media to appease the algorithm so that I have a better place to start from when my game is ready to market more. In reality, I don’t expect any random people who follow or likes my game right now to actually buy it when it comes out in 1-2 years, possibly longer. People might like your idea or see some early screenshots and think it looks cool, but unless there’s something for them to immediately play or add to their steam Wishlist, then the majority of people will lose interest or forget about it by that time. (or get mad that the game changed, took too long, or didn’t deliver on its promises in the worst case, as paul mentioned) I’d still recommend posting screenshots and videos to your social media pages while you develop your game since that requires very little effort, and you may get some small community naturally that way. But its essentially a waste to try to get a potential customer to be impressed by a game without the option to wishlist or test something right away. It may feel good for your motivation, but that can easily backfire if you rely on external interest for your motivation. So that’s why I personally put a halt on marketing and community building for my game, at least until I reach the point that I can convert someone’s interest in my game into something more tangible than a follow or subscription on my social media accounts. Regardless of my opinion on that matter, it sounds like you have a cool game idea and it seems like you have a solid amount of experience to justify getting started on a big project using jME (certainly more than I had when starting with jME). I look forward to seeing the progress of your game and hope you’ll share some screenshots to the monthly WIP thread to keep us updated!
hub.jmonkeyengine.org
December 19, 2025 at 12:17 AM
I made a Jmonkey community game jam!
legend
hub.jmonkeyengine.org
December 18, 2025 at 7:19 PM
I made a Jmonkey community game jam!
Thank you for organizing this!
hub.jmonkeyengine.org
December 18, 2025 at 11:24 AM
JME 3.9.0 Development
Thanks @codex for taking the time to review it @yaRnMcDonuts Thanks for the compliment but I don’t have that much experience with iOS development, just trying to do my best to get jme3 back to iOS again because I think it’s a build target the engine should have and also, if I ever finish any game I would like to publish it on this platform. Being that said, from my point of view it’s finished and working. I’ve tested it in multiple iOS releases and devices using the emulator, I only have a really old iPhone 5S to test and although small tests worked (tested most of the examples in jme3-examples) I’ve not been able to run my game in it because of the small RAM the device has. So although I’m mostly sure it’ll work, I would really love someone having newer devices and also iOS experience tests it As a side note, in the near future (not in time for jme3.9.0) I’ll be working in adding an additional target for iOS using a fork of robovm (robovmx - Release Experiment 2: Libcore12 runtime. Build #13 v10.2.2.4-SNAPSHOT · robovmx/robovmx · GitHub) which includes newer runtime and jme3 should run properly on it (jme3 won’t run on regular robovm, already tested). Libgdx has both targets and according to what I’ve read, depending on project you’re working on, one or the other will work better, so I think it’s interesting to have both options for jme3 also.
hub.jmonkeyengine.org
December 18, 2025 at 11:24 AM