Holly
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holly.lgbt
Holly
@holly.lgbt
20 y/o | silly trans girlie that likes to make silly things with bad code.
I've used linux for 13 years :3
British, unfortunately. | Likes probably has unlabled nsfw, beware!
poly
camera
December 4, 2025 at 11:48 AM
quickload
December 4, 2025 at 11:46 AM
oh.
November 12, 2025 at 10:26 PM
port is going gooood :3
November 12, 2025 at 12:19 AM
have made a fair amout of progress on the containment breach port, items are now in, still so much to do though... but i'm happy with how it's going ^-^
state of the godot port video
November 11, 2025 at 1:33 AM
today in porting containment breach:
November 10, 2025 at 12:50 AM
it's effecting the hud layer for some reason, will figure that out later, but got Dreamfilter ported to Godot.
November 7, 2025 at 9:56 AM
this is why i like typescript
October 30, 2025 at 4:16 PM
context
October 27, 2025 at 2:20 PM
October 26, 2025 at 10:06 PM
no context
September 29, 2025 at 12:52 AM
posting this trailer here for a thing i made because i forgot to post it here, oops.
feat. @ravarcheon.com
September 19, 2025 at 9:55 AM
like, it works so welll, whyyy valve, why must you take this from me!! i don't care if it's unsupported just let me do it plsss.
(excuse terrible gameplay i was sitting on the floor >.<)
September 15, 2025 at 3:25 PM
we love the steam deck
September 13, 2025 at 3:54 PM
the old code was sending the entire screen of pixels and updating the whole screen, that worked fine on the small 3x2 screen but this much larger one was taking too long to update and was building up a huge buffer of unprocessed frames. was testing it out here.
September 9, 2025 at 9:52 AM
update: sent a friend the streamer and he played fortnite
September 9, 2025 at 8:20 AM
you ever just stream your 360 into minecraft over a websocket?
September 7, 2025 at 8:50 AM
adb is funny
August 26, 2025 at 2:31 PM
have been on my exit node for over a month now, lol.
expected this to be higher but i have rebooted the server for updates since i started using it.
August 22, 2025 at 12:08 PM
found a limitation of scpcb's code, framerate too high, float to smol, game run too fast.
August 16, 2025 at 8:41 AM
after all this time... finally, door.
August 12, 2025 at 12:57 PM
nice.
August 1, 2025 at 3:52 PM
you ever just
July 30, 2025 at 9:32 PM
crazy that this was 2 years ago.
July 29, 2025 at 12:54 PM
one more for the road
July 26, 2025 at 12:03 AM