Ubriel
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hkdeus.bsky.social
Ubriel
@hkdeus.bsky.social
cara.app/ghostshell
artstation.com/ghostshell
March 25, 2025 at 9:10 AM
Implemented an active reload system. For now, you don't get punished for missing the reload sweet spot, you just have to wait for the whole reload to be done.

#UnrealEngine #UE5 #indiedev #gamedev #wip
March 2, 2025 at 8:52 PM
Hmm still getting good frames even with a high poly model (non nanite). Guess i'm gonna skip baking stuff down and go for mid poly.

#3dart #3d #blender #Blender3d #b3d #UnrealEngine #UE5 #indiedev #gamedev #wip
February 23, 2025 at 12:34 PM
Now that I'm done with Sulaco, time to get back to this little guy

#3dart #3d #blender #Blender3d #b3d #UnrealEngine #UE5 #indiedev #gamedev #wip
February 18, 2025 at 10:45 AM
February 10, 2025 at 8:50 PM
February 6, 2025 at 7:43 PM