Game design, TTRPGs, 40K. || 32, he/him, Disaster bi, adhd enthusiast, trainwreck of a human being.
And I think part of that elusiveness includes the feeling of being completely ok if a player just completely ignores that. Which is also a hard sell.
And I think part of that elusiveness includes the feeling of being completely ok if a player just completely ignores that. Which is also a hard sell.
A solution to that goes to the root.
A solution to that goes to the root.
The design problem inherent in the question is more complex, I think, and relates both with the core verbs and philosophy behind the quest design and the experience offered.
The design problem inherent in the question is more complex, I think, and relates both with the core verbs and philosophy behind the quest design and the experience offered.
Anyways, sending you and mama "Stu" love bro.
Anyways, sending you and mama "Stu" love bro.
Distance gives you breadth to understand each other without friction, and things like this give perspective. All that can be good, even if it's bitter, because it allows you to reassess everything. (cont...)
Distance gives you breadth to understand each other without friction, and things like this give perspective. All that can be good, even if it's bitter, because it allows you to reassess everything. (cont...)
All I can say, in the hopes that maybe down the line it can be helpful to you is that, don't... hate yourself for it... (cont...)
All I can say, in the hopes that maybe down the line it can be helpful to you is that, don't... hate yourself for it... (cont...)
WHAT
WHAT
Feliz dia da Consciência Negra pkrl pcero lfgggggggg
Feliz dia da Consciência Negra pkrl pcero lfgggggggg