addaline
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hikariposting.bsky.social
addaline
@hikariposting.bsky.social
blade sight :3
twitch.tv/addaline - i am here sometimes
http://addaline.itch.io - game is here
wild sentence; [stick mice in my head and then beat my head in with a hammer and let them back out] is the name of one of the hacks
November 11, 2025 at 1:08 AM
stick mice in my head and then beat my head in with a hammer and let them back out was really cool, and i've been really loving jump half
November 11, 2025 at 12:51 AM
anyways, it's pink hair sanae because i've been playing smw romhacks but using the sanae player sprite, which needed to be able to use the default player palette to play nice with stages that use custom palettes
November 11, 2025 at 12:49 AM
tbh I thought for a little bit about no face, but ended up making an attempt at eyes
November 11, 2025 at 12:46 AM
i have not, im not familiar with it
November 10, 2025 at 6:17 PM
this fabric is really soft, so it drapes on its own nicely
October 30, 2025 at 5:02 AM
I did the kimono again because I wanted to use a thinner/lighter fabric, and learned I need to have the shoulder length be longer to have the wide sleeves sit right (and actually did the collar hem part this time)
October 30, 2025 at 5:00 AM
her kimono is new (again), and she has shoes
the shoes are made from pink eraser with the hope that the weighty material will help her balance while free standing
October 30, 2025 at 4:55 AM
i'm new to it, but this was the list my friend had for recommendations. I've been playing through JUMP and have been enjoying it. said friend has since started NONSENSE and likes it so far
October 28, 2025 at 2:52 AM
sanae kochiya from touhou used as a sprite for mario from super mario world, also her hair is red instead of green for reasons
October 21, 2025 at 11:42 PM
i didn't catch it for a while because it requires heavy rainfall for a while in specific rooms where it can make it under, i should have been checking the number readouts for it
October 21, 2025 at 12:01 AM
leaky floors actually, the new rain animation doesn't start from the ground point, so some rain was falling into spots where there wasn't 'floor' in some backgrounds or around the edges of the map, and they'd fall forever
(the fix was to just make rain 'complete' if it goes under room boundaries)
October 20, 2025 at 11:55 PM